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Fissival
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==Layout== The city of Fissival can levitate. Before, it could fly higher and even be transported in times of need. However, because the control mechanisms and most of the spells are defunct, it can only hover half an inch off the ground in the modern era.<ref name=":1" /> Underneath the dais is mural of a Lung Dragon, with Drakes and some Gnolls riding on its back, chasing or flying with a white-scaled Dragon blowing her frost breath across distant cities. The cities have crest of other Walled Cities, some of which are gone and one has even been deliberately chiselled off.<ref name=":2" /> It has a series of mage-towers and checkpoints leading to the city proper. Those ancient towers, decorated with carved jade, colourful stone and old dragon motifs, can reach sixty feet in height and swivel to target threats. Each 'eye' on the dragons are gemstones that can project tier 5 spells. They are thought-controlled by tower-commanders upon a jade centrepiece. Some of the Dragons depicted are Lung Dragons.<ref name=":1" /> The opening of the city has gently-slopping walls that form the base of the entrance plaza, gently rising in a circle to thirty feet in height. The buildings within seem shorter than in the other Walled Cities and have domed roofs. It has more Mage's Guilds than any other city. This may be because Fissival has the most space out of the Walled Cities, and thus less need for elevation. The city's Grand Plazas have gates demarcating them from the rest of the city, and a huge four-faced sun-clock anchored to a central fixture at the center. They use Grand Spells that siphon a bit of magic from those in the vast spell circle to grant them enchantments at certain times of the day. The more people are present, the longer lasting and more efficacious the spell. The Bliss Plaza activates at noon and Strength Plaza activates at ten, before most labour-intensive jobs start. There used to be a Plaza for every hour of the day, but some failed and are no longer in use.<ref name=":1" /> In the heart of the city is the sprawling complex of the ''Draconae Scholarium''. It is an inner city in its own right, possibly larger than [[Liscor]], with high-elevation walkways like Wistram and [[Salazsar]]. Some of its towers are truly magical, like one covered in glass, odd half-spheres of crystal and an entirely cylindrical top that might be the largest scrying orb in existence.<ref name=":1" /> ===Grand Librarium=== Fissival's Grand Librarium is located within the city's floating dais, making up its entire belowgrounds and stretching across the city. It is so vast that it is also used as a subway to travel. The entrances have huge spiral staircases large enough for six people to use shoulder-to-shoulder, and long slopping ramps. Descending into the entrances leads to an immense circular rooms. Spiral bookcases follow the patrons down to pick up or return books. Staircases head past forty-feet tall bookcases, and little crystals create temporary floors of light to the books. There are bathrooms placed on the outer layer of bookshelves, so that burst pipes wouldn't endanger the books. The Librarium also has public spellbooks, where giant spellbooks are displayed behind glass, allowing citizens to freely learn the spell before the page is changed the next day.<ref name=":1" /> It and Fissival's base were made from a destroyed Dragonthrone.<ref>[https://wanderinginn.com/2022/09/25/9-17-r/ Chapter 9.17 R]</ref> The Librarium has a problem with silverfish, which grow larger from the magic. Some [Librarians] live there and never leave. The greatest librarian is the [[Djinni]] [[Heorth]].<ref name=":1" />
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