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Forgotten Wing Company
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==Military Strength== Under Niers' command, the company could outmaneuver any foe, defeat any force, even those three times as large as them. With Niers' Skills, they could turn their soldiers into horrific monsters, yet if they needed to retreat, the army would become ghosts on the battlefield. While Niers leads the armies, their commander takes down the enemy officers. According to [[Orthenon]], the group is able to overwhelm [[Flos Reimarch|Flos]]' weakened kingdom. They employ the second most [[Selphids]] behind the [[Eyes of Baleros]] Great Company,<ref>[https://wanderinginn.com/2019/06/01/5-21-d/ Chapter 6.21 D]</ref> even more than the Selphid-only [[Bodies of Fellden]] by dint of size. These Selphids make up their vanguard thanks to their resilience, their ability to Rampage, and their ability to keep fighting by taking the bodies of fallen foes when theirs got too damaged. They're also useful for training exercises, and Niers found they were the most inclined to keep working as [Mercenaries] longer rather than retire. In the wake of the manufacture of Healing Potions being halted when Eir gel disappeared, this became an even greater advantage.<ref name=":0">[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]</ref> [[File:Chess-Towers-By-Enuryn.jpg|thumb|300px|Chess Towers by [[Fanworks/Enuryn|Enuryn]]<br />(commissioned by [[Pirateaba]])]] The company uses a unique fortification and siege weapon called Chesstowers. They are short and wide towers made of stone, wood and other light materials made lighter with magic, and are enchanted against fire, catapults and arrows. They have superior crenelations, murder holes, enchantments to set themselves ablaze along with anyone trying to climb them, and anti-siege engine spells. Their most notable feature is that they're light enough to be lifted and redeployed, making them mobile fortifications. There are currently twenty-seven made, some of which have been commissioned to look like rooks, bishops, and other chess pieces.<ref name=":1">[https://wanderinginn.com/2022/03/30/8-77-b/ Chapter 8.77 B]</ref> The company employs [Necromancers]. As an advanced Company, they have as many as eight [Rogues] in their group compositions.<ref>[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]</ref> They have a sub-Company of 2000 [[Centaurs]] under [[Perorn Sadiluc]] called Fleethoof's Gale. All members are over level 20.<ref name=":9.34" /> General [[Diomedes]]' vanguard is comprised of [[Dullahans]] armored in mithril.<ref name=":4" /> One of the company's notable combat groups are the Marshwalkers, a force comprised mostly of [[Lizardfolk]] and no [[Nagas]]. Unlike most Lizardfolk forces, they march in silent formation like [[Drakes]], and are experts at killing Nagas.<ref name=":1" /> Among its resources, they have access to even Tier 7 spell scrolls.<ref name=":3">[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ Chapter 9.23 GGGGGGGGG]</ref> === Former Strength === The [[Rustängmarder]] was under contract with the Forgotten Wing Company. This gives them one company of soldiers with unbreakable morale and lets them field undead like [[Draugr]]. The contract has recently expired.<ref name=":3" /><ref>{{VERef|10.12 H (Pt. 2)}}</ref>
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