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Garden of Sanctuary
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===Door Summoning and Entrance === The entrance to the garden is movable and access can be limited to those chosen by the User with the limitation that any who do not desire to harm the User may also enter. [Druids] may request entrance independent of the Skill-Holder's will, as they may enter any place of nature so long as they obey the rules.<ref name=":1">[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ <nowiki>Interlude - A Meeting of [Druids]</nowiki>]</ref> It is possible, albeit difficult, to pick the lock to a garden. The feat is easier to perform by someone who the Skill owner would have likely admitted inside already.<ref name=":7" /> The Garden can be entered from either the door or from the roof, exiting via the skybox leaving the person on the inn's roof. The ceiling lets sunlight and rain from outside through.<ref name=":7.07" /> The size of the door can be changed from that of a regular [[Humans|Human]] size to a tiny [[Fraerlings|Fraerling]] size. The door can also be opened from the ground.<ref>[https://wanderinginn.com/2021/05/02/8-20/ Chapter 8.20]</ref> The Garden is warded against ghosts from entering,<ref>[https://wanderinginn.com/2021/01/27/8-04-t/ Chapter 8.04 T]</ref> even if the ghost belongs to the current owner.<ref>[https://wanderinginn.com/2021/03/16/8-11-e-revised/ Chapter 8.11 E]</ref> For some reason Goblin ghosts are not impeded from entering or being summoned within.<ref>[https://wanderinginn.com/2020/12/20/solstice-pt-2/ Solstice (Pt. 2)]</ref> Skills like [No Sanctuary, No Respite. From Dawn Till Dusk, You Were Hunted] can prevent someone from entering inside the garden.<ref>[https://wanderinginn.com/2022/12/18/9-29/ Chapter 9.29]</ref>
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