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=== Sanctuary === | === Sanctuary === | ||
The Garden is a sacred place, bound by powerful laws. Even an army would fail to break in.<ref name=":1" /> Violence is prevented within the Garden, either by restraining the use of weapons, destructive magic and aggressive actions,<ref>[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]</ref> or by making violent acts weak so they do not cause harm.<ref name=":0" /> The Garden will also prevent malign magics from entering and remove malevolent influences from the occupants,<ref>[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]</ref> and it protects the dreams from intrusion as well, requiring more than the Skill Bearer's blessing to enter their dreams.<ref>[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]</ref> There is no restriction against throwing something out of the Garden to harm someone outside.<ref name=":2">[https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ Interlude - Mundanities and Memorials]</ref> Violence will no longer be prohibited if the door to the garden is broken.<ref name=":7" /> The Sanctuary effect does not extend to the related | The Garden is a sacred place, bound by powerful laws. Even an army would fail to break in.<ref name=":1" /> Violence is prevented within the Garden, either by restraining the use of weapons, destructive magic and aggressive actions,<ref>[https://wanderinginn.com/2021/04/13/8-17-h/ Chapter 8.17 H]</ref> or by making violent acts weak so they do not cause harm.<ref name=":0" /> The Garden will also prevent malign magics from entering and remove malevolent influences from the occupants,<ref>[https://wanderinginn.com/2021/06/12/8-27/ Chapter 8.27]</ref> and it protects the dreams from intrusion as well, requiring more than the Skill Bearer's blessing to enter their dreams.<ref>[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]</ref> There is no restriction against throwing something out of the Garden to harm someone outside.<ref name=":2">[https://wanderinginn.com/2022/07/30/interlude-mundanity-and-memorials/ Interlude - Mundanities and Memorials]</ref> Violence will no longer be prohibited if the door to the garden is broken.<ref name=":7" /> The Sanctuary effect does not extend to the related [Pavilion of Secrets] Skill.<ref name=":11">{{VERef|10.10 E (Pt. 1)}}</ref> | ||
===Sacred Hill and Statues=== | ===Sacred Hill and Statues=== | ||
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The key can open the original door of the [Garden of Sanctuary], which is ten feet tall, twice as wide as a normal door, made out of ancient marble with a frame of grey stone, and has a handle of faded metal, slightly scratched by harpy talons. There are wings carved across the marble, sigils of the ancient Harpy language, and an engraving of the Garden with an image of Sheta resting on the hilltop. It leads to an empty void with all the doors to the other Gardens. | The key can open the original door of the [Garden of Sanctuary], which is ten feet tall, twice as wide as a normal door, made out of ancient marble with a frame of grey stone, and has a handle of faded metal, slightly scratched by harpy talons. There are wings carved across the marble, sigils of the ancient Harpy language, and an engraving of the Garden with an image of Sheta resting on the hilltop. It leads to an empty void with all the doors to the other Gardens. | ||
At the end is a door to the [Pavilion of Secrets]. It is paler than chalk and smoother than glass, with a lock on the center that the Key of Reprieve does not fit.<ref name=":0" /> After | At the end is a door to the [Pavilion of Secrets]. It is paler than chalk and smoother than glass, with a lock on the center that the Key of Reprieve does not fit.<ref name=":0" /> After Secrets, the next part of Sheta's legacy is the [Palace of Fates]. | ||
==Flora== | ==Flora== |