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One of the many [[races|species]] of Innworld, and one of the three dominant species on the continent of [[Izril]]. They are a tribal, semi-nomadic people of hunter-gatherers that resemble large, bipedal hyenas. In ages past they have narrowly avoided extinction, and since then have been sharing southern Izril with the [[Drakes]], with whom they are loosely affiliated. Their main claim to fame these days is the sterling reputation of their bowmakers and traders. On the world stage, Gnolls play next to no role, usually only being mentioned in passing - and even then only when Drakes are brought up.[[File:Brunkr by flauschesoeckchen.PNG|thumb|Male Gnoll (Brunkr as imagined by flauschesoeckchen)]]It would be easy to mistake Gnolls as uncultured, savage half-beasts, mere relics of a more primal age who have only survived to this day on the coattails of the Drakes. The majority of the world does so. But the truth is rather more complex. Theirs is a reclusive, pragmatic, self-sufficient, fully civilized, and highly organized society that keeps its substantial ambition as close as they keep to each other.
One of the many [[races]] of the Innworld, and one of the three dominant races on the continent of [[Izril]]. They are a tribal, semi-nomadic people of hunter-gatherers that resemble large, bipedal hyenas. In ages past they have narrowly avoided extinction, and since then have been sharing southern Izril with the [[Drakes]], with whom they are loosely affiliated. Their main claim to fame these days is the sterling reputation of their bowmakers and traders. On the world stage, Gnolls play next to no role, usually only being mentioned in passing - and even then only when Drakes are brought up.[[File:Brunkr by flauschesoeckchen.PNG|thumb|Male Gnoll (Brunkr as imagined by flauschesoeckchen)]]It would be easy to mistake Gnolls as uncultured, savage half-beasts, mere relics of a more primal age who have only survived to this day on the coattails of the Drakes. The majority of the world does so. But the truth is rather more complex. Theirs is a reclusive, pragmatic, self-sufficient, fully civilized, and highly organized society that keeps its substantial ambition as close as they keep to each other.


Gnolls are first mentioned and appear in [[Chapter 1.11]]. Gnolls in the main cast of The Wandering Inn include [[Krshia Silverfang]], [[Ishkr Silverfang]] and [[Mrsha]].
Gnolls are first mentioned and appear in [[Chapter 1.11]] ([[Chapter 1.12 (Archived)]], and first appear in person in [[Chapter 1.13 (Archived)]]). Gnolls in the main cast of The Wandering Inn include [[Krshia Silverfang]] and [[Mrsha]].
== Physiology ==
== Physiology ==
=== Appearance ===
=== Appearance ===
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However, it is revealed that the Fissival teleportation network was repurposed to suppress the magical potential of all Gnolls. During the recent Meeting of Tribes, a giant magicore crystal was unearthed and smashed by Gaarh Marsh's Earth Elemental, restoring the magic back to the Gnolls.<ref name=":75">[[Chapter 8.42]]</ref> During the Arbitration Council, Chaldion divulges that two Walled Cities and several Gnoll tribes were involved in this conspiracy to suppress Gnollish magic.<ref>[[Chapter 8.49 M]]</ref> As such, any Gnolls who were born too close to one of the network's magicore crystal has had their mana well permanently crippled.  
However, it is revealed that the Fissival teleportation network was repurposed to suppress the magical potential of all Gnolls. During the recent Meeting of Tribes, a giant magicore crystal was unearthed and smashed by Gaarh Marsh's Earth Elemental, restoring the magic back to the Gnolls.<ref name=":75">[[Chapter 8.42]]</ref> During the Arbitration Council, Chaldion divulges that two Walled Cities and several Gnoll tribes were involved in this conspiracy to suppress Gnollish magic.<ref>[[Chapter 8.49 M]]</ref> As such, any Gnolls who were born too close to one of the network's magicore crystal has had their mana well permanently crippled.  


At the end of Volume 8 this was reversed, with the ghosts of the great Gnolls destroying Fissival's crystals that were blocking the Arcane magic of the Gnolls. What this means for the relationship between Gnolls and the Walled Cities is unknown, but thanks to the Terra’s faction. A group of Gnolls was already promised admittance into Wistram.   
At the end of Volume 8 this was reversed, with the dead souls of all the Gnoll [Mages], [Archmages], [Archshamans], [Shamans], and more along with several living Gnoll [Shamans] preforming a massive ritual. Granting all Gnolls across the world their magic back. How many can actually use said magic is questionable, but all of Fissival’s teleportation network was destroyed in the rituals apex. Leaving Gnoll magic unable to be harmed for the time being. What this means for the relationship between Gnolls and the Walled Cities is unknown, but thanks to the Terra’s faction. A group of Gnolls was already promised admittance into Wistram.   


=== Special Abilities ===
=== Special Abilities ===
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=== Signature Weapon ===
=== Signature Weapon ===
Gnolls are seen swinging around just about every kind of weapon in existence, often based on what’s most practical for the current job at hand. But there is one weapon that Gnolls will favor regardless of practicality. One weapon that is so ubiquitous among them that it gives the species as a whole a reputation.
Throughout the source text, Gnolls are seen swinging around just about every kind of weapon in existence, often based on what’s most practical for the current job at hand. But there is one weapon that Gnolls will favor regardless of practicality. One weapon that is so ubiquitous among them that it gives the species as a whole a reputation.


Gnolls get ''weird'' about bows.<ref name=":5" /> The entire race is crazy about them.<ref>[[Chapter 5.07]]</ref> Carrying a well-made bow past a group of Gnolls will turn heads, and may even be a conversation starter between complete strangers.<ref name=":5" /> And not just among the tribes, either - even a city-dweller can shoot with high precision,<ref name=":20" /> frequently engaging in sport shooting for practice.<ref name=":5" /> Gnolls so elderly that they can no longer pull back a normal bow will try to obtain a crossbow instead, if they can afford the rarity.<ref name=":6" /> But given the choice, a real, proper bow is what any Gnoll desires.
Gnolls get ''weird'' about bows.<ref name=":5" /> The entire race is crazy about them.<ref>[[Chapter 5.07]]</ref> Carrying a well-made bow past a group of Gnolls will turn heads, and may even be a conversation starter between complete strangers.<ref name=":5" /> And not just among the tribes, either - even a city-dweller can shoot with high precision,<ref name=":20" /> frequently engaging in sport shooting for practice.<ref name=":5" /> Gnolls so elderly that they can no longer pull back a normal bow will try to obtain a crossbow instead, if they can afford the rarity.<ref name=":6" /> But given the choice, a real, proper bow is what any Gnoll desires.
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*Saltfur Tribe
*Saltfur Tribe
*Saltstone Tribe<ref name=":7.10 K" />
*Saltstone Tribe<ref name=":7.10 K" />
*Satest Fletching Tribe
*[[Satest Fletching Tribe]]
*[[Silverfang Tribe]]
*[[Silverfang Tribe]]
*Skyfur Tribe (''Extinct'')<ref>[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref>
*Skyfur Tribe (''Extinct'')<ref>[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref>
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