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=== Special Abilities === Every Goblin that takes a leading position over other Goblins, such as a [Leader], [Chieftain], [Shaman], [Great Chieftain], [Lord] and [King], can see the memories of past deceased Goblins, years, centuries, or further in the past. The size of a Goblin leader's tribe impacts the quantity and age of the memories they can access, and there is a minimum number of Goblins needed to access this power. It is extremely valuable, as Goblins remembered strategy or good places to hunt or hide.<ref name="2.14G">[https://wanderinginn.com/2017/04/16/2-00-g/ Chapter 2.14 G]</ref> Goblins, potentially only Goblin leaders, can sense other Goblin leaders in the distance as lights in the darkness. It seems to be partially up to the will of a Goblin if they allow themselves to be sensed. The strength of their light doesn't directly correlate to the strength of the Goblin. Goblins are able to sense other Goblin leaders even across continents and seas, depending on their light's strength, though it gets harder to pinpoint locations the farther it is.<ref name=":5" />
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