Toggle search
Search
Toggle menu
Notifications
Toggle personal menu
Editing
Grand Design of Isthekenous
(section)
From The Wandering Inn Wiki
Views
Read
Edit
Edit source
View history
associated-pages
Page
Discussion
More actions
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Personality== At its inception, the Grand Design was originally just a set of rules that governed the reality of Innworld. However, sparked by the change added by the [[Gnomes]] to save all of its decisions, the Grand Design's decision-making process evolved over thousands of years, giving form to a consciousness, which has been described to be not quite sentient or alive.<ref name=":7">[https://wanderinginn.com/2022/05/03/epilogue/ Vol. 8 Epilogue]</ref> It is strict when it comes to following its own rules, though it takes advantage of loopholes to factor for any change, such as when it re-activated the Quest function as a work-around to save some of the ghosts' data. Despite claiming impartiality, the Grand Design has gradually bent its own rules of non-interference, mostly with Erin Solstice. It has slowly become fascinated by the [Innkeeper], due to it being unable to predict what she would become, or even what class or Skill she would receive. It is also displayed a kinship with [[Teriarch]], despite having never interacting with the Dragon, and considers him to be equivalent to a Level 100 individual due to his accomplishments and deeds. However, it usually does not take an interest in the levelless unless they interact with those with levels. The Grand Design is capable of knowing everything about an individual, having been with them every moment of their life from birth to death. However, it usually understands people in a logical sense. For instance, it had trouble understanding Erin Solstice's motivations as she kept on performing actions that would not level in her [Innkeeper] class. Similarly, it can't comprehend sentient species that have yet to complete the Trials of Leveling, only regarding Nerry as an "annoying lamb." It can create templates of people in order to use their points of view if it feels it needs another perspective to solve a problem.<ref name=":6" /> The Grand Design is fascinated by new, unique, or rare occurrences, such as people becoming high-level in unusual classes and enjoys speculating on possible class consolidations. For millennia, it has assigned classes and levels without bias nor self-reflection, being impartial in the sense that it was on everyone's side. As such, it was noticeably uneasy when questioning its own rules or "unfair" aspects about itself. Lately, it has examined its own features and even questioned its own origins. Though it continued on with following its core guidelines,<ref name=":4" /> after the [Palace of Fates] debacle, the Grand Design has come to terms with the fact that it is not an "objective being of perfect control and logic."<ref>{{VERef|10.35 - Pt. 3}}</ref> Having a more individualistic outlook, it has begun conducting actions with a more nuanced "fairness," such as allowing [[Goblins]] to enter [[Kasignel]] or creating <Faith> classes based on worship of itself as a counter-weight the gods.<ref>{{VERef|10.37 - Pt. 2}}</ref><ref>{{VERef|10.37 - Pt. 3}}</ref>
Summary:
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution β non commercial β share alike (see
The Wandering Inn Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)