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The Minotaurs guard their isles jealously and allow only small embassies to visit their port-Capital, so not much is known about the Isles. Warships crewed by Minotaurs regularly patrol their waters, threatening death to any [[pirates]] or travellers who do not follow strict rules when sailing through the area.<ref name="Glossary">[https://wanderinginn.com/2018/10/19/glossary/ Glossary]</ref> | The Minotaurs guard their isles jealously and allow only small embassies to visit their port-Capital, so not much is known about the Isles. Warships crewed by Minotaurs regularly patrol their waters, threatening death to any [[pirates]] or travellers who do not follow strict rules when sailing through the area.<ref name="Glossary">[https://wanderinginn.com/2018/10/19/glossary/ Glossary]</ref> | ||
They prominently use siege weapons like ballista, which they are strong enough to reload by hand. Their warships are commonly equipped with them. Their naval arsenal makes up a third of their firepower, with the rest coming from their island defences. | |||
Their vanguard when fighting the Goblin Isle is entirely made up of level 30 warriors. Veteran forces such as the Greathammers of Hammerad and the Axebearers of Maweil are also level 30 or higher.<ref name=":1" /> Along with more common magic casters, they employ Blood Mages. From trading with the [[Drath Archipelago]], they have access to Drathian magic such as talismans that can summon monsters.<ref name=":0" /> | Their vanguard when fighting the Goblin Isle is entirely made up of level 30 warriors. Veteran forces such as the Greathammers of Hammerad and the Axebearers of Maweil are also level 30 or higher.<ref name=":1" /> Along with more common magic casters, they employ Blood Mages. From trading with the [[Drath Archipelago]], they have access to Drathian magic such as talismans that can summon monsters.<ref name=":0" /> |