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Hunter's Guild of Noelictus
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=== Indulgences and Virtues === In Menerome's Guild, each regular and Veteran Hunter is assigned indulgence tied to one of seven sins—Sloth, Gluttony, Greed, Pride, Wrath, Lust, or Envy—during which they may only engage in related activities. For instance, a Hunter of Sloth is only permitted to laze around and do nothing "exciting," while a Hunter of Greed is granted a large budget of gold to spend for themselves. During their indulgences, Hunters are not allowed to even train, though they can do certain activities such as go to an archery range. Regular Hunters go on their indulgences every three months while Veteran Hunters can go every month. Indulgences of Envy and Wrath are restricted from regular Hunters. For regular Hunters, indulgences are a way to relax and combat the stress of being overworked. This holds even more true for Veteran Hunters, as it serves to keep them sane from their immense duties of slaying the thousands of undead in the Tombs. Furthermore, falling deeper into an indulgence can bring opportunites for quick power by way of gaining Blood Skills and classes. To balance the indulgences, Veteran Hunters also practice the seven virtues, initially those of Chastity, Temperance, Charity, Diligence, Patience, Kindness and Humility, though some have been discarded or altered due to not being considered helpful, like Chastity. Known current virtues include Charity, Companionship, and Creation. Unlike indulgences, virtues are seemingly held to a less stricter degree, with each Hunter doing whatever they want for their virtue. The indulgence system was implemented two Guildmasters before Delifec's tenure, and was suggested by [[Belavierr Donamia|Belavierr]].
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