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Khelt
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=== Former Strength === Khelt's ruler has absolute command over the undead workforce and armies. The armies consist of, according to several assessments, endless numbers of undead who can be raised from the ground at the will of the Khelt's ruler. The numbers of undead are so vast that 40,000 skeleton warriors are considered a message.<ref name="6.55K" /> Within Khelt’s land the Undead warriors are stronger, faster, ''deadlier,'' and imbued with the knowledge of combat. But elsewhere they become mindless and weaker, as Khelt's ruler’s power extended across their domain and weakened with every mile. Khelt's ruler could still send them to attack their enemies, but they would most probably get lost to the desert, turned into an undead horde that might well attack someone else or simply be lost. As such Khelt's ruler has to rely on politics and gold abroad, like [Assassins] to kill their enemies outside the kingdom. But within, even the King of Destruction would be wary invading Khelt.<ref name=":Revenant and the Naga" /> Only when Khelt's ruler personally leads the army out of its borders do the Undead warriors retain their strength and control.<ref name=":8.08 J" /> There are living people within Khelt's armies, referred to as Scourge Forerunners. They are citizens that have been granted the right to lead undead.<ref name=":3" /> Khelt has also retained much of its relics of the past, unlike many other nations. Armaments to slay Vampires, gemstone weapons forged by Serept,<ref name=":2" /> and powerful potions and alchemical treasures stored within the Apothricarium.<ref name=":Revenant and the Naga" /> Bone giants,<ref name=":8.08 J" /> the corpses of Half-Giants, and the corpses of great beasts are among the greater undead it can bring to bear. Furthermore, Khelt's undead soldiers can be sacrificed to create other greater undead, such as Abominations of Bone.<ref name=":3" /> Some of the Revenant champions of previous rulers were entombed in order to aid Khelt in the future, should an emergency arise. Those revenants were the [Vizier] [[Hecrelunn|Hecreluum]], the [Champion of War] [[Salui]], the Honor Guard of Serept comprised of 20 Half-Giant warriors, 60 Scourgeriders with one unchained [[Djinni]], and the Kheltian flagship ''[[Sand at Sea]]'' and its crew. The mightiest undead Khelt could field aside from Revenants are undead Jaws of Zeikhal and the undead corpse of [[Zirconia]] the Ash Giantess.<ref name=":0" />A Jaw of Zeikhal can explode in a wave of death magic, and convert the area two thousand feet around it into deadlands.<ref name=":3">[https://wanderinginn.com/2021/06/06/8-26-fk/ Chapter 8.26 FK]</ref>One of the Jaws is equipped with a shrine of bone containing liquid essence of undeath, which changes the magical aura of surrounding undead, granting them [Invisibility] or [Speed] among other powers.<ref name=":0" /> Khelt possessed seven Jaw of Zeikhal corpses, though previous rulers suggested they could've fielded at least eight, once.<ref name=":1">[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]</ref> During the [[Crelers|Creler]] Wars, Khelt developed a long range magical artillery weapon called Razzimir’s Arrows. It can launch a Tier 6 spell such as a giant [Arrow of Light] spell<ref name=":0">[https://wanderinginn.com/2022/04/10/8-78-f/ Chapter 8.78 F]</ref> and can strike other continents from Khelt.<ref>[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ Chapter 9.23 GGGGGGGGG]</ref> Khelt has other spell scrolls with intercontinental range, including some that can summon living war monsters.<ref>[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]</ref> The destruction of an army of Khelt's undead can be used to fuel the creation of a Graven Passage with their combined death magic. The Graven Passage looks like a great dais of bone, and is a portal that only the undead can use. It connects to another Graven Passage in Khelt, allowing them to instantly move their armies across great distances.<ref>[https://wanderinginn.com/2022/05/03/8-84/ Chapter 8.84]</ref>
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