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== History ==
== History ==
The nation of Khelt was founded by [[Khelta]] twenty-one thousand years ago.<ref>{{chl|8.66}}</ref> She settled it bordering the Great Zeikhal Desert so that other nations would not covet the land.<ref>{{chl|9.01}}</ref> As an extremely accomplished [Necromancer], Khelta created the pact that provides Khelt's undead legions and workforce.
The nation of Khelt was founded by [[Khelta]] twenty-one thousand years ago.<ref>{{chl|8.66}}</ref> She settled it bordering the Great Zeikhal Desert so that other nations would not covet the land.<ref>{{chl|9.01}}</ref> As an extremely accomplished [Necromancer], Khelta created the pact that provides Khelt's undead legions and workforce.
Khelt mostly remains isolationist throughout its history and rarely participates in wars, save for great events. It never battles the Nagatine Empires except in self defense. During a [[Lizardfolk]] incursion of Chandrar, a Dragonfire General tries to invade Khelt and is driven back to full retreat a decade later, overwhelmed by the sheer amount of undead.<ref name=":7" />


The third [King] of Khelt was Thekheldan, in whose reign Khelt nearly fell from the apathy and excesses which were customary among the living citizens of Khelt.<ref>{{VERef|6.55 K}}</ref> This necessitated reforms, which proved successful.
The third [King] of Khelt was Thekheldan, in whose reign Khelt nearly fell from the apathy and excesses which were customary among the living citizens of Khelt.<ref>{{VERef|6.55 K}}</ref> This necessitated reforms, which proved successful.
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The destruction of an army of Khelt's undead can be used to fuel the creation of a Graven Passage with their combined death magic. The Graven Passage looks like a great dais of bone, and is a portal that only the undead can use. It connects to another Graven Passage in Khelt, allowing them to instantly move their armies across great distances.<ref>{{chl|8.84}}</ref>
The destruction of an army of Khelt's undead can be used to fuel the creation of a Graven Passage with their combined death magic. The Graven Passage looks like a great dais of bone, and is a portal that only the undead can use. It connects to another Graven Passage in Khelt, allowing them to instantly move their armies across great distances.<ref>{{chl|8.84}}</ref>
=== Current Strength ===
=== Current Strength ===
Khelt has been severely weakened by recent events.
Khelt has been severely weakened by recent events.


Because of the loss of the souls which animated the undead following the Days of Return, Khelt currently has a greatly weakened. The skeletons can no longer fight or perform tasks as quickly or effectively, and their reactions are slower.<ref name=":4" /> Khelt lost control of its three remaining Jaws of Zeikhal,<ref name=":6">{{chl|9.67PT1}}</ref> two of which are marked for dismantling,<ref name=":7" /> and the only remaining Revenants are the crew of ''Sand at Sea''.
Because of the loss of the souls which animated the undead following the Days of Return, Khelt currently has no army. Only some undead that were animated by [Necromancers] are still active, and even then, their reactions are slower.<ref name=":4" /> Khelt lost control of its four remaining Jaws of Zeikhal,<ref name=":6">{{chl|9.67PT1}}</ref> and the only remaining Revenants are the crew of ''Sand at Sea''.


King Izimire had spent much of the Apothricarium's potions during his reign. Every intercontinental scroll has been spent, effectively de-fanging Khelt overseas.<ref name=":6" />
King Izimire had spent much of the Apothricarium's potions during his reign. Every intercontinental scroll has been spent, effectively de-fanging Khelt overseas.<ref name=":6" />


== Culture ==
== Culture ==
All citizens are encouraged to pursue whatever passion and destiny they like, while food and shelter and many services are provided by the undead laborers. Many have artistic pursuits, and some even eschew classes to pursue various hobbies. However there is a shortage of skilled labor that cannot be performed by skeletons, such as message mage, and citizens may need extra insentives to do those jobs or be allowed to take certain liberties to make it more enjoyable for them.<ref name=":7" /> One of the actually necessary jobs in Khelt is [Magistrate], in order to keep the peace and administer laws.<ref name=":4" /> Due to the near-nonexistant immigration to Khelt, it lacks the position of greeter and guide.<ref name=":7" />
All citizens are encouraged to pursue whatever passion and destiny they like, while food and shelter and many services are provided by the undead laborers. Among that is cooking, attending the king and occasional guests. Some even eschew classes to pursue various hobbies. One of the actually necessary jobs in Khelt is [Magistrate], in order to keep the peace and administer laws.<ref name=":4" />


The citizens of Khelt work for four days a week, and much less time than people of other nations. Physical work is not required. However, after their death, their bodies are reanimated to serve for menial labor. For that reason, there are no slaves in Khelt, the owning of which is illegal. After the Days of Return and the weakening of the undead force, citizens are encouraged to do menial labor as Commended Volunteers, with mixed results as some simply leave their task when they get tired of it.
The citizens of Khelt work for four days a week, and much less time than people of other nations. Physical work is not required. However, after their death, their bodies are reanimated to serve for menial labor. For that reason, there are no slaves in Khelt, the owning of which is illegal. After the Days of Return and the weakening of the undead force, citizens are encouraged to do menial labor as Commended Volunteers, with mixed results as some simply leave their task when they get tired of it.
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* Currently there are 200 half-Elves living in Khelt.<ref name=":Revenant and the Naga" />
* Currently there are 200 half-Elves living in Khelt.<ref name=":Revenant and the Naga" />
*There is a town in Khelt that allows nudity.<ref name=":0">
*There is a town in Khelt that allows nudity.<ref name=":0">
*There are no [Necromancers] in Khelt.


== References ==
== References ==
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