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Editing Khelt

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=== Former Strength ===
=== Former Strength ===
Khelt's ruler has absolute command over the undead workforce and armies. The armies consist of, according to several assessments, endless numbers of undead who can be raised from the ground at the will of the Khelt's ruler. The numbers of undead are so vast that 40,000 skeleton warriors are considered a message.<ref name="6.55K" /> These undead normally cannot be subborned by other [Necromancers].<ref name=":8">{{VERef|10.56 F}}</ref>
Khelt's ruler has absolute command over the undead workforce and armies. The armies consist of, according to several assessments, endless numbers of undead who can be raised from the ground at the will of the Khelt's ruler. The numbers of undead are so vast that 40,000 skeleton warriors are considered a message.<ref name="6.55K" />


Within Khelt’s land the Undead warriors are stronger, faster, ''deadlier,'' and imbued with the knowledge of combat. But elsewhere they become mindless and weaker, as Khelt's ruler’s power extended across their domain and weakened with every mile. Khelt's ruler could still send them to attack their enemies, but they would most probably get lost to the desert, turned into an undead horde that might well attack someone else or simply be lost. As such Khelt's ruler has to rely on politics and gold abroad, like [Assassins] to kill their enemies outside the kingdom. But within, even the King of Destruction would be wary invading Khelt.<ref name=":Revenant and the Naga" />
Within Khelt’s land the Undead warriors are stronger, faster, ''deadlier,'' and imbued with the knowledge of combat. But elsewhere they become mindless and weaker, as Khelt's ruler’s power extended across their domain and weakened with every mile. Khelt's ruler could still send them to attack their enemies, but they would most probably get lost to the desert, turned into an undead horde that might well attack someone else or simply be lost. As such Khelt's ruler has to rely on politics and gold abroad, like [Assassins] to kill their enemies outside the kingdom. But within, even the King of Destruction would be wary invading Khelt.<ref name=":Revenant and the Naga" />
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Only when Khelt's ruler personally leads the army out of its borders do the Undead warriors retain their strength and control.<ref name=":8.08 J" />
Only when Khelt's ruler personally leads the army out of its borders do the Undead warriors retain their strength and control.<ref name=":8.08 J" />


While Khelt heavily relies on its undead, there are living people within Khelt's armies, referred to as Scourge Forerunners. They are citizens that have been granted the right to lead undead.<ref name=":3" /> There are currently 1020 living soldiers.<ref name=":8" />
There are living people within Khelt's armies, referred to as Scourge Forerunners. They are citizens that have been granted the right to lead undead.<ref name=":3" />


Khelt has also retained much of its relics of the past, unlike many other nations. Armaments to slay Vampires, gemstone weapons forged by Serept,<ref name=":2" /> and powerful potions and alchemical treasures stored within the Apothricarium.<ref name=":Revenant and the Naga" /> Bone giants,<ref name=":8.08 J" /> the corpses of Half-Giants, and the corpses of great beasts are among the greater undead it can bring to bear. Furthermore, Khelt's undead soldiers can be sacrificed to create other greater undead, such as Abominations of Bone.<ref name=":3" />
Khelt has also retained much of its relics of the past, unlike many other nations. Armaments to slay Vampires, gemstone weapons forged by Serept,<ref name=":2" /> and powerful potions and alchemical treasures stored within the Apothricarium.<ref name=":Revenant and the Naga" /> Bone giants,<ref name=":8.08 J" /> the corpses of Half-Giants, and the corpses of great beasts are among the greater undead it can bring to bear. Furthermore, Khelt's undead soldiers can be sacrificed to create other greater undead, such as Abominations of Bone.<ref name=":3" />
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=== Citizenship ===
=== Citizenship ===
Citizens may leave Khelt if they wish, but this revokes their citizenship and birthrights. They may return to Khelt, but all immigrants (not only former emigrants) are required to bring something worthwhile into the Kingdom.<ref name="6.55K" />
Citizens may leave Khelt if they wish, but this revokes their citizenship and birthrights. They may return to Khelt, but all immigrants (not only former emigrants) are required to bring something worthwhile into the Kingdom.<ref name="6.55K" />
=== Crime ===
When a citizen commits a crime against another, they are first censured. If they still do not change their behavior, it will be corrected by having them monitored, and can escalate to house arrest. The Citizen still has the option to leave Khelt, which is the same as exile.<ref name=":8" />


== Notable Citizens ==
== Notable Citizens ==
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