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Khelt has also retained much of its relics of the past, unlike many other nations. Armaments to slay Vampires, gemstone weapons forged by Serept,<ref name=":2" /> and powerful potions and alchemical treasures stored within the Apothricarium.<ref name=":Revenant and the Naga" /> Bone giants,<ref name=":8.08 J" /> the corpses of Half-Giants, and the corpses of great beasts are among the greater undead it can bring to bear. Furthermore, Khelt's undead soldiers can be sacrificed to create other greater undead, such as Abominations of Bone.<ref name=":3" /> | Khelt has also retained much of its relics of the past, unlike many other nations. Armaments to slay Vampires, gemstone weapons forged by Serept,<ref name=":2" /> and powerful potions and alchemical treasures stored within the Apothricarium.<ref name=":Revenant and the Naga" /> Bone giants,<ref name=":8.08 J" /> the corpses of Half-Giants, and the corpses of great beasts are among the greater undead it can bring to bear. Furthermore, Khelt's undead soldiers can be sacrificed to create other greater undead, such as Abominations of Bone.<ref name=":3" /> | ||
Some of the Revenant champions of previous rulers were entombed in order to aid Khelt in the future, should an emergency arise. Those revenants were the [Vizier] [[Hecrelunn|Hecreluum]], the [Champion of War] [[Salui]], the Honor Guard of Serept comprised of 20 Half-Giant warriors, 60 Scourgeriders with one unchained [[Djinni]], and the Kheltian flagship '' | Some of the Revenant champions of previous rulers were entombed in order to aid Khelt in the future, should an emergency arise. Those revenants were the [Vizier] [[Hecrelunn|Hecreluum]], the [Champion of War] [[Salui]], the Honor Guard of Serept comprised of 20 Half-Giant warriors, 60 Scourgeriders with one unchained [[Djinni]], and the Kheltian flagship ''Sand at Sea'' and its crew. | ||
The mightiest undead Khelt could field aside from Revenants are undead Jaws of Zeikhal and the undead corpse of [[Zirconia]] the Ash Giantess.<ref name=":0" />A Jaw of Zeikhal can explode in a wave of death magic, and convert the area two thousand feet around it into deadlands.<ref name=":3">[https://wanderinginn.com/2021/06/06/8-26-fk/ Chapter 8.26 FK]</ref>One of the Jaws is equipped with a shrine of bone containing liquid essence of undeath, which changes the magical aura of surrounding undead, granting them [Invisibility] or [Speed] among other powers.<ref name=":0" /> Khelt possessed seven Jaw of Zeikhal corpses, though previous rulers suggested they could've fielded at least eight, once.<ref name=":1">[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]</ref> | The mightiest undead Khelt could field aside from Revenants are undead Jaws of Zeikhal and the undead corpse of [[Zirconia]] the Ash Giantess.<ref name=":0" />A Jaw of Zeikhal can explode in a wave of death magic, and convert the area two thousand feet around it into deadlands.<ref name=":3">[https://wanderinginn.com/2021/06/06/8-26-fk/ Chapter 8.26 FK]</ref>One of the Jaws is equipped with a shrine of bone containing liquid essence of undeath, which changes the magical aura of surrounding undead, granting them [Invisibility] or [Speed] among other powers.<ref name=":0" /> Khelt possessed seven Jaw of Zeikhal corpses, though previous rulers suggested they could've fielded at least eight, once.<ref name=":1">[https://wanderinginn.com/2021/07/25/8-32/ Chapter 8.32]</ref> |