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Liscor's Dungeon
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== Features and Layout == === <u>Main Entrances</u> === The dungeon has four official entrances, all located at the outermost corners. They lead to the 1st floor, which consist of resetting and shifting trap rooms. At the end of each one of them, right before the huge staircases that lead to the vast Labyrinth floor, there are 4 different, great monster nests, with thousands and thousands of monsters in each one. There are four great monster nests inside the dungeon; one with [[Face-Eater Moths]], and their giant variant, one with [[Shield Spiders]], again with giant variants of them, and one that contains of deadly Fungi, with some variant capable of moving. The last one is unknown as to what type of nest it contained, as Snatcher had killed off whatever was inside, leaving it empty.<ref>[https://wanderinginn.com/2018/12/01/5-42/ Chapter 5.42]</ref> [[File:DungeonCity-by-Euryn.png|thumb|Dungeon City ruins by [[Fanworks/Enuryn|Enuryn]]]] ==== Official Entrance ==== The Dungeon’s official entrance that leads to the 1st floor, was excavated by the [[Antinium]] in the Winter after [[Erin]]'s arrival. This entrance consists of a set of huge double doors, that looked like they were made of bronze, with golden inscriptions carved into the metal. The reliefs looked like twisting [[Dragons]] breathing fire or [[Drakes]] casting magic.<ref>[https://wanderinginn.com/2017/07/29/2-41/ Chapter 2.48]</ref> It is located in a small, fortified tunnel leading downwards, beneath Liscor. The entrance is guarded by a group of sixteen guardsmen, armed with bows and spears and one [Mage]. They watch the entrance to the dungeon from behind a small wooden rampart, that has a row of sharpened stakes thrust into the ground in front of the wall and enough space for the [Guardsmen] to loose arrows and jab spears at whatever might come out of the dungeon.<ref>[https://wanderinginn.com/2018/03/17/4-19/ Chapter 4.19]</ref> === <u>Other Entrances</u> === Other then the four official entrances, there are numerous unofficial entrances that lead to various points all over the dungeon. These range from passages excavated by monsters, to secret entrances, and eroded enchantment walls breaches. ==== Rift Entrance ==== Located in the Floodplains, just outside Liscor. It is a rift in the ground that stretches down hundreds of feet and goes straight down into the heart of the 2nd floor.<ref>[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.00 T]</ref><ref>[https://wanderinginn.com/2017/10/26/3-27-m/ Chapter 3.27 M]</ref> ==== Cave Entrance ==== Located inside a mountain cave in the northern reaches of the Floodplains<ref>[https://wanderinginn.com/2017/04/16/2-00-g/ Chapter 2.00 G]</ref>. This entrance leads to the dungeon's 1st floor, right at the very last trapped room before the vanishing floor chamber of the great Shield Spider nest. The cave was originally inhabited by [[Dropclaw Bats]], before they were all exterminated by the [[Redfang Elite Warriors|5 Redfang Hobgoblins]], so they and the [[Cave Goblins]] could live in it. Currently, this entrance is blocked due to the cavern having been collapsed by [[Tyrion Veltras|Tyrion's]] army, to stop a wave of Shield Spiders that came from within from overtaking them.<ref>[https://wanderinginn.com/2019/02/26/5-62/ Chapter 5.62]</ref> ==== Antinium Entrance ==== Located underneath Liscor, and between the dungeon and the Hive. It is not an entrance as such but an area that consists of multiple routes from the the Hive to the 2nd floor of the dungeon. The tunnels are dug by hungry monsters and the Antinium. The tunnels are under attack from Shield Spiders to Pickstriker fungi, and Crypt Worms and the undead almost daily and have to be pushed back and guarded against attack by the Antinium.<ref>[https://wanderinginn.com/2018/02/17/4-13-l/ Chapter 4.13 L]</ref> ==== Secret Disposal Entrance ==== Located in a secret room, opposite the treasure room where [[Skinner]] emerged, on the 2nd floor of the [[Ruins of Liscor]]. It leads to a small circular room, with a strange hexagonal symbol drawn onto the floor. The room was meant to be used as a disposal chute, as upon crossing onto the hexagonal floor, the ground vanishes to a long drop below, to a large room full of Raskghar bones, with only one exit that leads to a long trapped corridor. It was discovered by [[Olesm Swifttail|Olesm]] and [[Pisces Jealnet|Pisces]] with the help of a Ring of Sight gifted by [[Niers Astoragon|Niers]].<ref>[https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 O]</ref> ==== Ashfire Bee Hive Entrance ==== A cave that contains an [[Ashfire Bees|Ashfire Bee's]] Hive in it. From within the ground, a type of monster as dangerous as [[Crelers]] have excavated a route from the Dungeon. Currently it is unknown which part of the Dungeon this route leads to. === <u>Floors</u> === The 1st and 2nd floors are connected by a huge staircase. ==== 1st Floor ==== The 1st Floor consists of a resetting and sifting trapped rooms. ==== 2nd Floor ==== The 2nd Floor consists of a labyrinth filled with monsters, hives, and traps. ==== City ==== There is an inner city at the heart of the Dungeon, as big as a Walled City. It is infested with skinless drakes. ==== Wells ==== The dungeon has well rooms from which the water the Dungeon Monsters drink from comes, and the Floodplains' annual flooding drains into. It is over eight thousand feet deep, descending into depths only [[Gnomes]] and [[Dead Gods]] have been.<ref name=":0" />
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