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Liscor-Hectval War
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===Campaign=== {| class="mw-collapsible mw-collapsed fandom-table" !To see, hit the "Expand" link to the right. |- |The new army set out once it was ready. It consisted of 3000 Antinium and 5000 soldiers.<ref name=":1" /> 4th Company initially stayed in Liscor and then rejoined via the Magic Door. In the first two days since leaving, Hectval harried their advance. In the first significant conflict of the campaign, Hectval cavalry ambushed the army from two angles and and armored advance from Drisshia targeted the flank, but the Antinium [Crusaders] broke their morale with a Combination Skill and drove them off.<ref>[https://wanderinginn.com/2021/08/04/8-35/ Chapter 8.35]</ref> Eleven days passed without any engagement with Hectval. They marched past the Bloodfields without incident and entered Hectval's territory using a similar route as the first time, avoiding their enchanted towers. The inexperienced soldiers had difficulty climbing up the highlands, but when [[Belgrade]] remedied the problem with his own Antinium soldiers, he was placed in charge of a third of the non-Antinium forces. In that time, Calruz would also be assigned to train the Antinium. He uncovered talented individuals, told [[Tersk]] how to be a better leader, and had [[Artur]] become a flag bearer. Belgrade would also demonstrate his strategic talents in simulation battles against Division Leaders. The next battle began at dawn after the twelth day. Battalions 1 and 3 of the Antinium regiment fought on the front lines, once again clashing with Drisshia's heavy infantry. They tried to use Antinium War-era tactics of an armored charge with long weapons to deal heavy damage an fall back, but it was ineffective on the armored Antinium. The charge turned into a melee, and [[Dekass]] rotated his soldiers until the exhausted Drisshian line collapsed, had the Antinium fire their crossbow when they retreated, and they in turn charged Drisshia's infantry. A second charge attempted to reinforce Drisshia, but was equally ineffective. The Antinium broke off when magical attacks covered Drisshia's retreat. The battles in the ridgeline of Seventeen Fingers prevented Olesm from seeing the battle he was coordinating. He had Belgrade's forces link up with Ramia's. They advanced to secure the passes, to prevent the Alliance from barricading Liscor's army. The Alliance targeted the Antinium especially, but couldn't cause serious casualties. Alliance mages collapsed a pass onto Battalion 3, but the burial was ineffective and they fought off the pincer attack that followed. Liscor continued to advance and held half of the ridgeline by nightfall. Several Luldem mages were taken out in the battle. Battalion 3 of the Antinium division was given a commendation, rewarded with half-rations of food besides their paste, and given a moniker. The newly named Crab Battalion would enter combat five times over six days and receive commendations three more times. Crab Battalion was attacked more than the other Antinium battalions, such as withstanding enemy spells, creating a snowball effect where they leveled more, led advances, and recieved more commendations. Liscor's army took the ridgelines. The main battleground of the campaign would be a series of hills that expanded into a large network of caves and valleys. The Alliance's garrison force fell back to link up with the larger army. The first big engagement of the war saw other Antinium battalions receive their own monikers. Four battalions, one in each division of Liscor's army, were commended per day. In a week of real fighting, Liscor has only suffered a little over a hundred casualties. The Alliance's mage advantage is countered by Liscor's archers and Olesm's [Instantaneous Barrage], which kill their mages when they reveal themselves. The Alliance had done two rounds of recruiting in their cities, and Liscor was largely winning the war.<ref name=":1" /> |}
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