Editing Liscor-Hectval War

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The Hectval cavalry and [[Plain’s Eye Tribe|Plain's Eye]] Doomslayers began attacking each other when a wounded Belavierr exited the inn and killed members of both groups as her magic returned. Belavierr began summoning something that might wipe out the whole city, causing both Liscor and the Hectval forces to target her in the hopes of stopping it. As neither could affect her in any way and [[Grimalkin Duveig|Grimalkin]] and [[Xrn]] engaged her, they resumed attacking each other.
The Hectval cavalry and [[Plain’s Eye Tribe|Plain's Eye]] Doomslayers began attacking each other when a wounded Belavierr exited the inn and killed members of both groups as her magic returned. Belavierr began summoning something that might wipe out the whole city, causing both Liscor and the Hectval forces to target her in the hopes of stopping it. As neither could affect her in any way and [[Grimalkin Duveig|Grimalkin]] and [[Xrn]] engaged her, they resumed attacking each other.


Liscor counterattacked with the Watch and 4th Company, and [[Calruz]] drew Hectval's fire. The two threats distracted Hectval from the burrowing Antiniums destroying their catapults and attacking from below. The soldiers attacking the inn were killed by its defenders and monsters from the [[Liscor's Dungeon|dungeon]] summoned by Belavierr. The attack group was destroyed and Belavierr escaped.<ref>[https://wanderinginn.com/2021/06/19/8-28/ Chapter 8.28]</ref>
Liscor counterattacked with the Watch and 4th Company, and Calruz drew Hectval's fire. The two threats distracted Hectval from the burrowing Antiniums destroying their catapults and attacking from below. The soldiers attacking the inn were killed by its defenders and monsters from the [[Liscor's Dungeon|dungeon]] summoned by Belavierr. The attack group was destroyed and Belavierr escaped.<ref>[https://wanderinginn.com/2021/06/19/8-28/ Chapter 8.28]</ref>


===Campaign===
===Campaign===
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Eleven days passed without any engagement with Hectval. They marched past the Bloodfields without incident and entered Hectval's territory using a similar route as the first time, avoiding their enchanted towers. The inexperienced soldiers had difficulty climbing up the highlands, but when [[Belgrade]] remedied the problem with his own Antinium soldiers, he was placed in charge of a third of the non-Antinium forces.
Eleven days passed without any engagement with Hectval. They marched past the Bloodfields without incident and entered Hectval's territory using a similar route as the first time, avoiding their enchanted towers. The inexperienced soldiers had difficulty climbing up the highlands, but when [[Belgrade]] remedied the problem with his own Antinium soldiers, he was placed in charge of a third of the non-Antinium forces.


In that time, Calruz would also be assigned to train the Antinium. He uncovered talented individuals, told [[Tersk]] how to be a better leader, and had [[Artur]] become a flag bearer. Belgrade would also demonstrate his strategic talents in simulation battles against Division Leaders.
In that time, [[Calruz]] would also be assigned to train the Antinium. He uncovered talented individuals, told [[Tersk]] how to be a better leader, and had [[Artur]] become a flag bearer. Belgrade would also demonstrate his strategic talents in simulation battles against Division Leaders.


The next battle began at dawn after the twelth day. Battalions 1 and 3 of the Antinium regiment fought on the front lines, once again clashing with Drisshia's heavy infantry. They tried to use Antinium War-era tactics of an armored charge with long weapons to deal heavy damage an fall back, but it was ineffective on the armored Antinium. The charge turned into a melee, and [[Dekass]] rotated his soldiers until the exhausted Drisshian line collapsed, had the Antinium fire their crossbow when they retreated, and they in turn charged Drisshia's infantry. A second charge attempted to reinforce Drisshia, but was equally ineffective. The Antinium broke off when magical attacks covered Drisshia's retreat.
The next battle began at dawn after the twelth day. Battalions 1 and 3 of the Antinium regiment fought on the front lines, once again clashing with Drisshia's heavy infantry. They tried to use Antinium War-era tactics of an armored charge with long weapons to deal heavy damage an fall back, but it was ineffective on the armored Antinium. The charge turned into a melee, and [[Dekass]] rotated his soldiers until the exhausted Drisshian line collapsed, had the Antinium fire their crossbow when they retreated, and they in turn charged Drisshia's infantry. A second charge attempted to reinforce Drisshia, but was equally ineffective. The Antinium broke off when magical attacks covered Drisshia's retreat.
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