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Liscor
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==Military == Liscor's walls are about 40 feet high<ref name="1.12">[https://wanderinginn.com/2016/09/07/1-12/ Chapter 1.12]</ref> and so fortified that they allowed the Drakes to repel the Antinium host in the First Antinium War for months and later the hosts of the Necromancer. (''Note: Apparently, the Antinium didn't have siege weaponry, while Az'kerash tried to use gigantic Bone Constructs to scale/approach the walls but failed''.) The siege weapons of [[Laken Godart]] were able to damage them, however. [[Liscor's City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]]. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.<ref name="1.44" /> There are several mages in the city but none are particularly strong. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.<ref>[https://wanderinginn.com/2017/01/08/1-35/ Chapter 1.35]</ref> If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.<ref name="ch.1.23" /> Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]]. Lastly, in time of war or during a crisis, the Antinium will defend the city and help out with construction and other jobs. Recently, the city has raised a [[Liscor’s Volunteer Army|Volunteer Army]], which notably includes Antinium battalions and is thus the only army in the world that contains faith-based classes like [Crusaders].
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