A millennium ago, there was already a city near the place where today's Liscor stands. That city fell to corruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a [[Liscor's Dungeon|dungeon]] deep underground, only to be forgotten afterwards.<ref>[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]</ref>
:''Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way for the [[Drakes]] to close the single remaining bottleneck that allowed easy entrance to the South. This likely means that "modern" Liscor was founded just a few centuries ago, long after the Human invasion of Izril and also after the ruin of the old city described above. Nobody in the city could tell much about the even more ancient dungeons/ruins below Liscor.''
Liscor is recorded as never falling to siege since its creation.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 - The Antinium Wars (Pt. 3)]</ref>
The [[First Antinium War]] is dated about 24 years before Erin's arrival near Liscor.
The [[Liscorian Army]] was commanded by General [[Sserys]] and was regarded one of the strongest forces on the continent. They were available for hire as a mercenary force and thus away from Liscor fighting in the defense of the [[Walled Cities]] when the Antinium made a push towards the northern part of the continent.
Liscor was besieged by the Antinium, who couldn't scale its walls. Sserys arrived from the south to relieve the siege but was stopped short before the city. A coalition army of Humans under [[Magnolia Reinhart]] could drive off the Antinium however. The rest of the war didn't touch the city of Liscor much afterwards, although the Army fought for a longer time, and Sserys died at the end of the war.<ref name=":3" />
Ten years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]]. With the help of the [General] [[Zel Shivertail]], the inhabitants of Liscor were able to hold off the undead by themselves for months. ''(See: [[Necromancer's Siege of Liscor]])''
After the Antinium War, the city entered into a contract with the [[Free Antinium]] Hive who offered military assistance for the right to stay under the city. This greatly increased the strength of Liscor. Moreover, the hive would have to provide goods and services to the city.<ref name="ch.1.23">[https://wanderinginn.com/2016/10/23/1-23/ Chapter 1.23]</ref><ref>[https://wanderinginn.com/2017/01/29/1-39/ Chapter 1.39]</ref>
In the autumn when [[Erin Solstice|Erin]] arrived near Liscor and started her business at the first [[The Wandering Inn|Wandering Inn]], a drake shepherd had discovered ancient ruins ten miles to the southwest of the city. This attracted many adventurers towards the city. Many adventurers and merchants arrived from the predominantly-human north half of the continent, among them five silver-rank teams chose to explore these ruins. ''(see: [[Ruins of Liscor]])''
As the expedition of these five teams failed, they triggered [[Skinner's Attack on Liscor]]. The undead guardian of the ruins invaded the city and killed many inhabitants, but was driven off towards the Wandering Inn, where [[Skinner]] was slain.<ref name="1.44" /> Afterwards, the ruins were checked and found mostly empty. However, another entrance to a seemingly separate dungeon was discovered, but treated with much more caution than the ruins. Even more entrances were found in the months afterwards. ''(see: [[Dungeon of Liscor]])''
Following these events, the noble thief, [[Lyonette du Marquin|Lyonette]], who had been present in the city ever since the human's arrival, caused her second fire in Liscor's marketplace. She was caught and banned from the city, but found shelter in the Wandering Inn, which had been rebuilt closer to the city after an explosion. In that same winter, Erin installed a [[Magical Door]] in her inn, first only leading to [[Celum]]. Also, a [Necromancer] [[Reiss|Goblin Lord]] bypassed Liscor on his way into the human-filled north of the continent.
At the onset of spring, adventurers in Liscor's dungeon triggered the [[Moth's Attack on Liscor]], which nearly led to the destruction of the city, but was fended off with help from gold-rank adventuring teams, Antinium, Celum's city watch, and adventurers arriving from [[Pallass]]. This event was broadcasted by magical spells and orbs all over [[Innworld]] and made Liscor's dungeon famous as an adventuring destination. It was declared a gold-rank dungeon.
Some time later, [[Raskghar]] inhabitants of the dungeon started another attack on Liscor and abducted Gnoll citizens to gain strength from a blood ritual. Their plan was prevented, and their [[Calruz|leader]] was imprisoned.
The Goblin Lord [[Reiss]] was then returning to the south, hounded by the human forces of Lord [[Tyrion Veltras]] who intended to lay claim to Liscor using the pretense of a goblin invasion to claim the city without killing a single drake.<ref>[https://wanderinginn.com/2019/01/12/5-52/ Chapter 5.52]</ref> This plan almost succeeded even when the forces of Liscor's goblins and their allies were able to kill most of Reiss' host. Only the intervention of [[Magnolia Reinhart]] saved the city from destruction, as she extorted Veltras' retreat with threats on the life of his children. ''(see: [[Goblin-Human Siege of Liscor]])''
In early summer, the housing situation of Liscor had deteriorated so much that the population demanded to elect a new council who would sort out the problems by expanding the city walls. This led to a fierce campaign between the parties of [[Lism]] and [[Krshia]], who offered different solutions on how to manage this. ''(see: [[First Elections of Liscor]])''
No longer as isolated from other Drake settlements thanks to the road bypassing the Bloodfields, Liscor established contact with the city of [[Hectval]]. However, those talks broke down due to Hectval's treatment of Gnolls. In retaliation for the perceived insult, Hectval sent a group to attack Liscor which resulted in the 'death' of Erin Solstice. This prompted Liscor to declare war on Hectval and raise a new army to wage it. ''(see: [[Liscor-Hectval War]])''