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A millennium ago, there was already a city near the place where today's Liscor stands. That city fell to corruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a [[Liscor's Dungeon|dungeon]] deep underground, only to be forgotten afterwards.<ref>[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]</ref> | A millennium ago, there was already a city near the place where today's Liscor stands. That city fell to corruption from within. They built terrible weapons, loosed monsters in their walls, and the city turned into a [[Liscor's Dungeon|dungeon]] deep underground, only to be forgotten afterwards.<ref>[https://wanderinginn.com/2017/04/22/2-15/ Chapter 2.16]</ref> | ||
:''Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way | :''Note: So far, nothing more has been revealed about the pre-history of Liscor before the latest decades. Since the humans invaded Izril more than 3000 years ago and slowly expanded their influence southwards, the city-turned-dungeon might have been the way of the [[Drakes]] to close the single remaining bottleneck that allowed easy entrance to the South. This likely means that "modern" Liscor was founded just a few centuries ago, long after the Human invasion of Izril and also after the ruin of the old city described above. Nobody in the city could tell much about the even more ancient dungeons/ruins below Liscor.'' | ||
Liscor is recorded as never falling to siege since its creation.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 - The Antinium Wars (Pt. 3)]</ref> | Liscor is recorded as never falling to siege since its creation.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 - The Antinium Wars (Pt. 3)]</ref> | ||