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Ten years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]]. With the help of the [General] [[Zel Shivertail]], the inhabitants of Liscor were able to hold off the undead by themselves for months. ''(See: [[Necromancer's Siege of Liscor]])'' | Ten years ago, the city was almost destroyed when [[Az’kerash|The Necromancer]] unleashed his armies of the undead on the [[Issrysil|continent]]. With the help of the [General] [[Zel Shivertail]], the inhabitants of Liscor were able to hold off the undead by themselves for months. ''(See: [[Necromancer's Siege of Liscor]])'' | ||
After the Antinium War, the city entered into a contract with the [[Free Antinium]] Hive who offered military assistance for the right to stay under the city. This greatly increased the strength of Liscor. Moreover, the hive would have to provide goods and services to the city.<ref name="ch.1.23">[https://wanderinginn.com/2016/10/23/1-23/ Chapter 1.23]</ref><ref>[https://wanderinginn.com/2017/01/29/1-39/ Chapter 1.39]</ref> | After the Antinium War, the city entered into a contract with the [[Free Antinium]] Hive who offered military assistance for the right to stay under the city. This greatly increased the strength of Liscor. Moreover, the hive would have to provide goods and services to the city.<ref name="ch.1.23">[https://wanderinginn.wordpress.com/2016/10/23/1-23/ Chapter 1.23]</ref><ref>[https://wanderinginn.wordpress.com/2017/01/29/1-39/ Chapter 1.39]</ref> | ||
===Volume 1=== | ===Volume 1=== | ||
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==Layout== | ==Layout== | ||
[[File:Liscor Wall by Enuryn.png|thumb|220x220px|Liscor Walls by [[Fanworks/Enuryn|Enuryn]]|alt=]] | [[File:Liscor Wall by Enuryn.png|thumb|220x220px|Liscor Walls by [[Fanworks/Enuryn|Enuryn]]|alt=]] | ||
Liscor is enclosed on all four sides by massive walls (40 feet high<ref name="1.12" />) with above-average magical defenses,<ref name=":3">[https://wanderinginn.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref> second only to the famous [[Walled Cities]]. This gave the city a square shape before its expansion.<ref name=":5" /> Citizenry is only allowed on the walls when accompanied by an officer.<ref name="2.41">[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.41]</ref> The city can be entered through gates from the south,<ref name=":3.23 L">[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]</ref> north,<ref name=":5.28">[https://wanderinginn.com/2018/10/13/5-28/ Chapter 5.28]</ref> east,<ref name=":6.17 S L">[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref> and west.<ref name=":4.40 L">[https://wanderinginn.com/2018/05/29/4-40-l/ Chapter 4.40 L]</ref> | Liscor is enclosed on all four sides by massive walls (40 feet high<ref name="1.12" />) with above-average magical defenses,<ref name=":3">[https://wanderinginn.wordpress.com/2017/05/31/s02-the-antinium-wars-pt-2/ S02 – The Antinium Wars (Pt.2)]</ref> second only to the famous [[Walled Cities]]. This gave the city a square shape before its expansion.<ref name=":5" /> Citizenry is only allowed on the walls when accompanied by an officer.<ref name="2.41">[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.41]</ref> The city can be entered through gates from the south,<ref name=":3.23 L">[https://wanderinginn.com/2017/10/14/3-23-l/ Chapter 3.23 L]</ref> north,<ref name=":5.28">[https://wanderinginn.com/2018/10/13/5-28/ Chapter 5.28]</ref> east,<ref name=":6.17 S L">[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref> and west.<ref name=":4.40 L">[https://wanderinginn.com/2018/05/29/4-40-l/ Chapter 4.40 L]</ref> | ||
The city could be divided into four quarters, with the northern areas being traditionally richer than the southern areas. The northwest area was typically the nice higher-income part of the city where the nicer guilds were located. The northeast was a medium income area, and the smelters and smithies are there. The southeast is the more Gnollish part of the city, and has lots of appartments placed together and smaller streets. The southwest was the warehouse districts. It used to be poorer until the expansion made it more appealing, and it is where the entrance to the Free Hive is located.<ref name=":5" /> | The city could be divided into four quarters, with the northern areas being traditionally richer than the southern areas. The northwest area was typically the nice higher-income part of the city where the nicer guilds were located. The northeast was a medium income area, and the smelters and smithies are there. The southeast is the more Gnollish part of the city, and has lots of appartments placed together and smaller streets. The southwest was the warehouse districts. It used to be poorer until the expansion made it more appealing, and it is where the entrance to the Free Hive is located.<ref name=":5" /> | ||
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*Dragondance Plaza<ref>[https://wanderinginn.com/2019/07/16/6-31/ Chapter 6.31]</ref> | *Dragondance Plaza<ref>[https://wanderinginn.com/2019/07/16/6-31/ Chapter 6.31]</ref> | ||
*Greas Street (''rundown area'')<ref name=":6.61 L" /> | *Greas Street (''rundown area'')<ref name=":6.61 L" /> | ||
*Hessal Street<ref>[https://wanderinginn.com/2017/12/26/3-42/ Chapter 3.42]</ref> | *Hessal Street<ref>[https://wanderinginn.wordpress.com/2017/12/26/3-42/ Chapter 3.42]</ref> | ||
*Main Street<ref name=":6" /> | *Main Street<ref name=":6" /> | ||
*Market Street | *Market Street | ||
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==Government== | ==Government== | ||
Liscor was originally ruled by a civilian council made up of the 8 foremost important Drakes in the city. They decide what must be done from time to time<ref name=":2">[https://wanderinginn.com/2017/12/16/3-38/ Chapter 3.38]</ref> and take care of bureaucratic measures.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> Liscor has no nobility.<ref name=":1">[[Chapter 5.18 S]]</ref> This council became an elected position consisting of Gnolls and Drakes after the city's election. | Liscor was originally ruled by a civilian council made up of the 8 foremost important Drakes in the city. They decide what must be done from time to time<ref name=":2">[https://wanderinginn.wordpress.com/2017/12/16/3-38/ Chapter 3.38]</ref> and take care of bureaucratic measures.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> Liscor has no nobility.<ref name=":1">[[Chapter 5.18 S]]</ref> This council became an elected position consisting of Gnolls and Drakes after the city's election. | ||
===The 8 New Council Members: === | ===The 8 New Council Members: === | ||
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[[Liscor's City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]]. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.<ref name="1.44" /> | [[Liscor's City Watch]] can take care of any monsters that appear, as they are known to have highly skilled and strong members who could be considered Silver-rank or even Gold-rank [[Adventurer|adventurers]], like [[Relc Grasstongue|Relc]]. The City Watch consists of 4000 members, but has been reduced by recent attacks on the city.<ref name="1.44" /> | ||
There are several mages in the city but none are particularly strong. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.<ref>[https://wanderinginn.com/2017/01/08/1-35/ Chapter 1.35]</ref> | There are several mages in the city but none are particularly strong. Magic isn't much practiced in the area in the first place, making it likely that generally few mages come from Liscor compared to other places.<ref>[https://wanderinginn.wordpress.com/2017/01/08/1-35/ Chapter 1.35]</ref> | ||
If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.<ref name="ch.1.23" /> Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]]. | If it is being attacked by a foreign army, Liscor can recall its own army, the [[Liscorian Army]], who act as mercenaries for other nations, for appropriate payment. They can field two thousand Drakes and a few hundred Gnolls at any given moment.<ref name="ch.1.23" /> Unless the walls could be breached in a week or less, the army would come running right back and smash them. They are currently located east, fighting near a [[Walled City]]. | ||
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==Trivia== | ==Trivia== | ||
*[Mages] possessing even a single level in the [Necromancer] class are usually killed on sight in Liscor.<ref>[https://wanderinginn.com/2016/09/04/1-11/ Chapter 1.11]</ref> | *[Mages] possessing even a single level in the [Necromancer] class are usually killed on sight in Liscor.<ref>[https://wanderinginn.wordpress.com/2016/09/04/1-11/ Chapter 1.11]</ref> | ||
*In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnolls and Beastkin have to pay twice as much because of their fur.<ref>[https://wanderinginn.com/2016/10/19/1-22/ Chapter 1.22]</ref> | *In the public bathhouse in Liscor, Drakes and Humans have to pay only 5 coppers for entry, while Gnolls and Beastkin have to pay twice as much because of their fur.<ref>[https://wanderinginn.wordpress.com/2016/10/19/1-22/ Chapter 1.22]</ref> | ||
*Liscor's written language is not English, unlike Celum.<ref name="1.13">[https://wanderinginn.com/2016/09/11/1-13/ Chapter 1.13]</ref> | *Liscor's written language is not English, unlike Celum.<ref name="1.13">[https://wanderinginn.wordpress.com/2016/09/11/1-13/ Chapter 1.13]</ref> | ||
*The Gnolls in Liscor are forbidden from howling, unless there is a full moon.<ref name=":4">[https://wanderinginn.com/2016/10/16/1-21/ Chapter 1.21]</ref> | *The Gnolls in Liscor are forbidden from howling, unless there is a full moon.<ref name=":4">[https://wanderinginn.wordpress.com/2016/10/16/1-21/ Chapter 1.21]</ref> | ||
*Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.<ref>[https://wanderinginn.com/2016/09/25/1-17/ Chapter 1.17]</ref> | *Over a quarter of the deaths of travelers on the roads around Liscor are due to Goblin attacks.<ref>[https://wanderinginn.wordpress.com/2016/09/25/1-17/ Chapter 1.17]</ref> | ||
*It is said that the three most dangerous things to Liscor are rain, the undead, and war. | *It is said that the three most dangerous things to Liscor are rain, the undead, and war. | ||
*During [[Skinner|Skinner's]] attack on Liscor with over 40,000 (in the first draft: 400) undead,<ref>[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]</ref> over 80 [Guardsmen] and nearly 200 civilians perished ''before ''the Hive was mobilized. | *During [[Skinner|Skinner's]] attack on Liscor with over 40,000 (in the first draft: 400) undead,<ref>[https://wanderinginn.com/2017/02/25/1-43/ Chapter 1.43]</ref> over 80 [Guardsmen] and nearly 200 civilians perished ''before ''the Hive was mobilized. | ||
*The Antinium lost 65 Workers and 47 Soldiers, during Skinner's assault on Liscor.<ref>[https://wanderinginn.com/2017/03/04/1-45/ Chapter 1.45]</ref> | *The Antinium lost 65 Workers and 47 Soldiers, during Skinner's assault on Liscor.<ref>[https://wanderinginn.wordpress.com/2017/03/04/1-45/ Chapter 1.45]</ref> | ||
*The fee for selling something on Liscor's streets is 5 silver coins for a profit of over 4 gold coins.<ref>[https://wanderinginn.com/2017/04/15/2-13/ Chapter 2.13]</ref> | *The fee for selling something on Liscor's streets is 5 silver coins for a profit of over 4 gold coins.<ref>[https://wanderinginn.wordpress.com/2017/04/15/2-13/ Chapter 2.13]</ref> | ||
*Liscor has - as of volume 2 - two people capable of a [Courier’s] speed — [[Hawk]] and the [[Relc Grasstongue|Gecko]].<ref name="ch. 2.16">[https://wanderinginn.com/2017/04/22/2-16/ Chapter 2.16]</ref> | *Liscor has - as of volume 2 - two people capable of a [Courier’s] speed — [[Hawk]] and the [[Relc Grasstongue|Gecko]].<ref name="ch. 2.16">[https://wanderinginn.wordpress.com/2017/04/22/2-16/ Chapter 2.16]</ref> | ||
*Liscor is considerably bigger than Celum and Esthelm.<ref name="2.41" /> | *Liscor is considerably bigger than Celum and Esthelm.<ref name="2.41" /> | ||
*[[Crime]] in Liscor isn’t very profitable, as no criminal wants to arouse the wrath of the Antinium. Something about an Antinium Soldier ''smashing'' through a wooden door as ten more burrow out of the ground tends to discourage many thieves and muggers.<ref>[https://wanderinginn.com/2017/08/22/3-06-l/ Chapter 3.06 L]</ref> | *[[Crime]] in Liscor isn’t very profitable, as no criminal wants to arouse the wrath of the Antinium. Something about an Antinium Soldier ''smashing'' through a wooden door as ten more burrow out of the ground tends to discourage many thieves and muggers.<ref>[https://wanderinginn.wordpress.com/2017/08/22/3-06-l/ Chapter 3.06 L]</ref> | ||
*Watch Captains, such as [[Zevara Sunderscale|Zevara]], hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters.<ref name="Side Story">[https://wanderinginn.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars] </ref> | *Watch Captains, such as [[Zevara Sunderscale|Zevara]], hold a higher position of authority than in Human cities. Among Drakes, the Watch Captain generally shares the same rank as members of a ruling Council and is usually given complete authority in local military matters.<ref name="Side Story">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars] </ref> | ||
*The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.<ref name="2.41" /> | *The city council devoted funds to the park and playground as a matter of public benefit, so that the residents can relax and enjoy themselves when confined to the city during the spring months.<ref name="2.41" /> | ||
*In the early chapters the distance between Celum and Liscor was around/over 100 miles, however in the newer Timeline the distance is 88 miles,<ref name="timeline" /> leaving the true distance between both cities uncertain. | *In the early chapters the distance between Celum and Liscor was around/over 100 miles, however in the newer Timeline the distance is 88 miles,<ref name="timeline" /> leaving the true distance between both cities uncertain. | ||
*[[Corusdeer]] meat is Liscor's local specialty.<ref>[https://wanderinginn.com/2018/02/03/4-09/ Chapter 4.09]</ref> | *[[Corusdeer]] meat is Liscor's local specialty.<ref>[https://wanderinginn.wordpress.com/2018/02/03/4-09/ Chapter 4.09]</ref> | ||
*The relationship between Liscor and its [[Liscorian Army|army]] has always been strained.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> | *The relationship between Liscor and its [[Liscorian Army|army]] has always been strained.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> | ||
*Due to Erin being connected to multiple crazy events, it has almost become a sport of its own, or tradition in Liscor, for Liscorian citizens to share stories and rumors about her to any outsider who wants to know about her.<ref>[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]</ref> | *Due to Erin being connected to multiple crazy events, it has almost become a sport of its own, or tradition in Liscor, for Liscorian citizens to share stories and rumors about her to any outsider who wants to know about her.<ref>[https://wanderinginn.com/2020/11/22/7-60/ Chapter 7.60]</ref> |