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A [Mage] or [Magus] is commonly understood to be a general practitioner of magic. If they don't specialize, they may gain the class [High Mage] and [Grand Mage] eventually, possibly around Levels 30-40 and 40-50, respectively. It seems as if the term "Magus" is mostly used among [[Drakes]] and Dragons, although it also carries its own connotations towards academia or even royalty. | A [Mage] or [Magus] is commonly understood to be a general practitioner of magic. If they don't specialize, they may gain the class [High Mage] and [Grand Mage] eventually, possibly around Levels 30-40 and 40-50, respectively. It seems as if the term "Magus" is mostly used among [[Drakes]] and Dragons, although it also carries its own connotations towards academia or even royalty. | ||
By contrast, there are [Wizards], who would be considered more scholarly and wield magics in the form of prepared spells or items. It would be easiest to understand them as ''[Mages] who rely on wands'', whereas a [Mage] may choose to use an artifact or not as the situation demands.<ref>[https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]</ref> One is a general class, the other is specific, even cumbersome to obtain. | By contrast, there are [Wizards], who would be considered more scholarly and wield magics in the form of prepared spells or items. It would be easiest to understand them as ''[Mages] who rely on wands'', whereas a [Mage] may choose to use an artifact or not as the situation demands.<ref>[https://wanderinginn.com/2020/06/14/7-29-b/ Chapter 7.29 B]</ref> One is a general class, the other is specific, even cumbersome to obtain. In contrast, [Sorcerers] cast magic spontaneously instead of studying.<ref>{{VERef|8.33 R}}</ref> | ||
[Shamans] get their magic from their community's collective power rather than their own innate potential, as well as from traditions and ideas. This also means it cannot be conventionally suppressed, like with anti-magic zones, but instead by shaking the community's will. Most species lean either towards arcane magic like [Mages] or towards shamanic magic, with the only species having an equitable mix of the two being [[Humans]] (who typically lean towards one depending on the civilization), [[Centaurs]], [[Garuda]], and (formerly) [[Gnolls]].<ref name=":1" /> [[Goblins]] are also capable in both domains, but lack access to the training necessary for advanced arcane magic, while the [[Antinium]] lack much magic in either sphere as of yet. | [Shamans] get their magic from their community's collective power rather than their own innate potential, as well as from traditions and ideas. This also means it cannot be conventionally suppressed, like with anti-magic zones, but instead by shaking the community's will. Most species lean either towards arcane magic like [Mages] or towards shamanic magic, with the only species having an equitable mix of the two being [[Humans]] (who typically lean towards one depending on the civilization), [[Centaurs]], [[Garuda]], and (formerly) [[Gnolls]].<ref name=":1" /> [[Goblins]] are also capable in both domains, but lack access to the training necessary for advanced arcane magic, while the [[Antinium]] lack much magic in either sphere as of yet. |