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== Potential == The potential of becoming a [Mage] differentiates itself from species to species. [[Half-Elves]], for instance, have a greater affinity towards spellcasting than Humans. [[Gazers]], too, are a race naturally inclined towards magic, as they are highly magical beings like the half-Elves and to an extent, the [[Lizardfolk]]. However their magic is more chaotic than that of typical [Mages].<ref>[https://wanderinginn.com/2018/01/27/4-06-km/ Chapter 4.06 KM]</ref> [[Drakes]] have an average potential for magic, though many consider magic undrakelike. [[Oldblood Drakes]], however, are much more inclined to pursue magic. [[Minotaurs]] are one of the species that have the smallest affinities towards magic, making it even an achievement for them to cast only 2nd Tier spells. That is not to say that those races have to abandon the magecraft because they think it a waste of time or it won't add anything to their military prowess. One way to go around that problem is shamanism. A [Shaman], chosen by the tribe, will draw [[Mana]] not only from the environment but also from the mana supply of their tribe's member, making them in a large tribe especially fearsome. The downside of that method is that the [Shamans] create the spells out of a collective will and lack structure and form. <ref>[https://wanderinginn.wordpress.com/2017/01/04/1-34/ Chapter 1.34]</ref> Another option is to pursue the path of [[Witches|Witchcraft]]. While similar to shamanism in that it revolves around the use of emotions and collective will into forming a [Witches] ‘Craft’. Witches can also gain power through sacrifices, contracts, items, and ideas. The downside here though is that [Witches] have trouble fighting things in their natural state. A natural wildfire is far harder to deal with for a Level 40 [Witch] then a Level 40 [Mage]. It is also important to note that a person’s magical abilities can change over time. Mostly through exposure to highly magical environments like [[Fissival]], or through the System itself. Drinking large quantities of mana potions or consumption of other various magical materials can also increase a person’s magical abilities, like with [[Chesacre]]. Likewise while magical aptitude can be increased, it can also be taken away. Like with the magic crippling systems the [[Walled Cities]] put in place against the Gnolls. And area’s of high Antimagic can cripple anyone with magical talent who has spent large amounts of time in said area, like with the [[Blighted Kingdom]]'s 5th Wall.<ref name=":0">[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Interlude - Death and Stitches]</ref> Another element to consider is that while many people could practice Magic, the skill barrier, resources, and overall interest in the subject can often lead many to stop pursuing the path.
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