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== Generating Mana == Each living thing can generate mana, but the amounts are wildly different. [[Toren]] is able to sense the amount of mana in people, and he found that [[Ryoka]] produced four times the amount of raw mana that [[Erin]] produced, and Erin produced just enough to keep Toren alive. [Mages] like [[Pisces]] or [[Ceria]] were able to easily sustain 10 skeletons like Toren.<ref>[https://wanderinginn.com/2017/04/12/2-00-t/ Chapter 2.10 T]</ref> [[Sage's Grass]] is a plant species that generates more Mana than many others. The large quantities of mana available through Sage's Grass can attract monsters or even create monstrous animals.<ref>[https://wanderinginn.com/2019/08/10/6-36-e/ Chapter 6.36 E]</ref> === Mana Reservoirs === There are certain places that supernaturally accumulate free mana, especially dungeons. This attracts monsters to inhabit them, as they are drawn towards magical places. The mana of dungeons allows "regular" monsters to grow larger and more dangerous; and some monsters and undead can't even exist without constant mana supply like that of a dungeon. Battlegrounds are another important place where free mana lingers; which is the reason that undead appear after a battle. The skill [Magical Grounds] allows magic in [[The Wandering Inn]] to work more effortlessly, which means that the Inn also serves as a mana leyline. It powers, among other things, Erin's [[Magical Door]].<ref>[https://wanderinginn.com/2019/02/26/5-62/ Chapter 5.62]</ref> Other magical artifacts on the inn's grounds that either consume or produce more ambient mana include the magical chessboard, the [[Faerie Flowers|faerie flowers]], the Sage's grass and various [Mages] and [Druids] living on the premises.
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