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==List of Miracles== {| class="article-table" style="width: 100%" ! style="text-align: center;" width="30%" | <u>'''Name'''</u> ! style="text-align: center;" width="50%" | <u>'''Effect'''</u> ! style="text-align: center;" width="20%" | <u>'''Reference Chapter(s)'''</u> |- | style="text-align: center;" |[Arrow of Fever] | *Fire from the finger an arrow that has a twisting crackling eerie crimson glow, at the enemy. The arrows can go through ordinary armor and shields, and they make those struck feverish. *The fever isn’t contagious, or so it seemed, and will pass in merely an hour after the enemy had collapsed. *Can be used multiple times like being able to firing nearly three dozen off. | style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] |- align="center" |{{Color|#ff0000|[Bane of Luck]}} | An unavoidable luck-based Miracle that renders someone extremely unlucky, like slipping despite wearing boots enchanted to stick, being hit by friendly fire, etc. |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] |- align="center" | [Barrier of Faith] | |[https://wanderinginn.com/2022/08/30/9-12/ 9.12] |- align="center" |[Cure Ailments] |Removes ailments, such as diseases and fungal infections. |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] |- | style="text-align: center;" |{{Color|#ffd700|[Cure Mundane Wounds]}} | *Heal with a light like sunlight, all wounds that are mundane. *Advanced poisons, and anything from a Spell or enchanted blade, stymied this miracle power. *At Low Level it can be used twice before the User falls over. | style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] |- | style="text-align: center;" |[Cursed Hands] | *Summons long, semi-transparent, like a shadow come to life, spectral arms from a circle nearly 30 feet wide to the ground, to grab and drag down into the earth every enemy in sight. It's currently unknown if there is something down there. *The hands moved about as fast as a zombie’s, a slow grab. But each hand is strong enough to pull a person down hard and are able to break a leg. *The arm are immune to ordinary weapons as they pass through them harmlessly, but are vulnerable to Magic attacks as even a [Light Arrow] can blast a hand apart. | style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] |- align="center" | style="text-align: center;" | [Divine Protection] | Protects the User from harm, even from Dragonfire. | style="text-align: center;" | [https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales] |- align="center" | style="text-align: center;" |<span style="color: #ffd700">[Heal]</span> | TBA | style="text-align: center;" |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel] |- | style="text-align: center;" |[Heal Damage] | *Mends injuries on a target in a glow of light. *The User specifies what kind of damage they are healing, an can heal as much as they would be able to inflict, or close enough. | style="text-align: center;" |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] |- | style="text-align: center;" |<span style="color: #ffd700">[Heal Major Wounds]</span> | *TBA *Using it on an Undead, like a [[Draugr]], will heal their flesh only for it to be vaporized right after, thus ending them. | style="text-align: center;" |[https://wanderinginn.com/2023/11/22/9-66/ 9.66] |- | style="text-align: center;" |[Heal Minor Wounds] | *The User is able to heal one moderate wound, or they can repeat using the Miracle to close a larger wound, but inefficiently. *The User must rest after using it repeatedly, as they become extremely fatigued afterwards. *At first the Miracle could be used 6 timed per Hour at [Acolyte] Lv. 18, but it can be used up to 12 times at [Priest] Lv. 23. It can also be used at least 3 or more times before the User collapse, but by doing so it will heal less next time. | style="text-align: center;" |[https://wanderinginn.com/2019/07/13/6-30/ 6.30]<br />[https://wanderinginn.com/2019/12/07/6-62-l/ 6.62 L] |- | style="text-align: center;" |[Holy Barrier] | *The User is enfolded into a barrier that has a brilliant warm white light to them, but is searing to the enemies. *The barrier protects by repelling and blocking attacks. | style="text-align: center;" |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L] |- align="center" |[Holy Blade: Sword of Judgment]<br />[Sword of Judgement] | | [https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] |- align="center" |[Holy Hammer] | * Conjures a carpenter’s hammer, large enough for a Giant to use it, to swing down and crush everything in its path. |[https://wanderinginn.com/2023/11/22/9-66/ 9.66] |- | style="text-align: center;" |{{Color|#ff0000|[Marked For Hell]}} | *Just by the User pointing a finger at someone, a red mark is inscribed on that person chest, so that when they die, they be damned for Hell. *In the moment the marked ones die, they vanish in a void that opens under them, as something with a clawed hands reach up and drags them down, all while they scream as their body burns and twisting into wisps of agonized, terrified smoke. | style="text-align: center;" |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] |- align="center" |[Mass Heal Minor Wounds] |Heal multiple people's lesser wounds. |[https://wanderinginn.com/2022/12/21/9-30/ 9.30] |- | style="text-align: center;" |[Minor Radiance of Healing] | *People around the User passively heal faster. *Rate of healing: a cut will begin to scab in fifteen seconds. | style="text-align: center;" |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] |- align="center" |[Miracle: Holy Sword] | |[https://wanderinginn.com/2022/08/30/9-12/ 9.12] |- align="center" |{{Color|#99ccff|[My Noble Virtue: Protection]}} |A dome of light forms above the User which protects them and those around them from harm. |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] |- align="center" |{{Color|#99ccff|[My Noble Virtue: Sacrifice]}} | |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] |- align="center" |{{Color|#99ccff|[My Noble Virtue: Speech]}} |Unknown other than allowing the User to speak (even if they are physically incapable of talking) in a {{Color|#ffcc00|golden tone}}. |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] |- align="center" |{{Color|#99ccff|[My Noble Virtue: Stature]}} |Unknown other than allowing the User to grow a foot taller. |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] |- align="center" |[Retribution of the Defender] | | |- align="center" |[Summon Workers (Holy)] | | |}
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