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'''Miracles''' are a function of the [[System]] that governs [[Innworld]]. They are considered by some to be a form of [[magic]] and act similar to [[spells]] but are fueled by faith instead of [[mana]] | '''Miracles''' are a function of the [[System]] that governs [[Innworld]]. They are considered by some to be a form of [[magic]] and act similar to [[spells]] but are fueled by faith instead of [[mana]]. | ||
==Overview== | ==Overview== | ||
| Line 12: | Line 12: | ||
===Modern Miracles=== | ===Modern Miracles=== | ||
Due to the widespread belief in [[Innworld]] that the Gods are dead, Miracles were thought to be an extinct function of the system until [[Pawn]] gained the power of one through his faith in the [[Antinium]] Heaven. | Due to the widespread belief in [[Innworld]] that the Gods are dead, Miracles were thought to be an extinct function of the system until [[Pawn]] gained the power of one through his faith in the [[Antinium]] Heaven. | ||
==List of Miracles== | ==List of Miracles== | ||
{| class="article-table" style="width: 100%" | {| class="article-table" style="width: 100%" | ||
! style="text-align: center;" width="30%" |<u>'''Name'''</u> | ! style="text-align: center;" width="30%" | <u>'''Name'''</u> | ||
! style="text-align: center;" width="50%" |<u>'''Effect'''</u> | ! style="text-align: center;" width="50%" | <u>'''Effect'''</u> | ||
! style="text-align: center;" width="20%" |<u>'''Reference Chapter(s)'''</u> | ! style="text-align: center;" width="20%" | <u>'''Reference Chapter(s)'''</u> | ||
|- align="center" | |- align="center" | ||
|[A Ray of Sunlight] | | [A Ray of Sunlight] | ||
|Generates a ray of pure light, with an undead-destroying effect. | |Generates a ray of pure light, with an undead-destroying effect. | ||
|{{chl|10.36 (Pt. 2)}} | |{{chl|10.36 (Pt. 2)}} | ||
|- | |- | ||
| style="text-align: center;" |[Arrow of Fever] | | style="text-align: center;" |[Arrow of Fever] | ||
| | | | ||
*Fire from the finger an arrow that has a twisting crackling eerie crimson glow, at the enemy. The arrows can go through ordinary armor and shields, and they make those struck feverish. | *Fire from the finger an arrow that has a twisting crackling eerie crimson glow, at the enemy. The arrows can go through ordinary armor and shields, and they make those struck feverish. | ||
*The fever isn’t contagious, or so it seemed, and will pass in merely an hour after the enemy had collapsed. | *The fever isn’t contagious, or so it seemed, and will pass in merely an hour after the enemy had collapsed. | ||
| Line 33: | Line 33: | ||
|- align="center" | |- align="center" | ||
|{{Color|#ff0000|[Bane of Luck]}} | |{{Color|#ff0000|[Bane of Luck]}} | ||
|An unavoidable luck-based Miracle that renders someone extremely unlucky, like slipping despite wearing boots enchanted to stick, being hit by friendly fire, etc. | | An unavoidable luck-based Miracle that renders someone extremely unlucky, like slipping despite wearing boots enchanted to stick, being hit by friendly fire, etc. | ||
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] | |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] | ||
|- align="center" | |- align="center" | ||
|[Barrier of Faith] | | [Barrier of Faith] | ||
| | | | ||
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12] | |[https://wanderinginn.com/2022/08/30/9-12/ 9.12] | ||
|- align="center" | |- align="center" | ||
|[Canticle of Mending] | |||
|[Canticle of Mending] | |||
|Repairs objects. | |Repairs objects. | ||
|{{chl|10.30 GGMG}} | |{{chl|10.30 GGMG}} | ||
| Line 52: | Line 48: | ||
|{{chl|10.35 (Pt. 1)}} | |{{chl|10.35 (Pt. 1)}} | ||
|- align="center" | |- align="center" | ||
|[Cure Ailments] | |[Cure Ailments] | ||
|Removes ailments, such as diseases and fungal infections. | |Removes ailments, such as diseases and fungal infections. | ||
|[https://wanderinginn.com/2022/09/04/9-13/ 9.13] | |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] | ||
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| style="text-align: center;" |{{Color|#ffd700|[Cure Mundane Wounds]}} | | style="text-align: center;" |{{Color|#ffd700|[Cure Mundane Wounds]}} | ||
| | | | ||
* Heal with a light like sunlight, all wounds that are mundane. | *Heal with a light like sunlight, all wounds that are mundane. | ||
* Advanced poisons, and anything from a Spell or enchanted blade, stymied this miracle power. | *Advanced poisons, and anything from a Spell or enchanted blade, stymied this miracle power. | ||
*At Low Level it can be used twice before the User falls over. | *At Low Level it can be used twice before the User falls over. | ||
| style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | | style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | ||
|- | |- | ||
| style="text-align: center;" |[Cursed Hands] | | style="text-align: center;" |[Cursed Hands] | ||
| | | | ||
*Summons long, semi-transparent, like a shadow come to life, spectral arms from a circle nearly 30 feet wide to the ground, to grab and drag down into the earth every enemy in sight. It's currently unknown if there is something down there. | *Summons long, semi-transparent, like a shadow come to life, spectral arms from a circle nearly 30 feet wide to the ground, to grab and drag down into the earth every enemy in sight. It's currently unknown if there is something down there. | ||
*The hands moved about as fast as a zombie’s, a slow grab. But each hand is strong enough to pull a person down hard and are able to break a leg. | *The hands moved about as fast as a zombie’s, a slow grab. But each hand is strong enough to pull a person down hard and are able to break a leg. | ||
| Line 70: | Line 66: | ||
| style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | | style="text-align: center;" |[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | ||
|- align="center" | |- align="center" | ||
| style="text-align: center;" |[Divine Protection] | | style="text-align: center;" | [Divine Protection] | ||
|A protective mircale that freezes projectiles in place when the hit the miracle. | | A protective mircale that freezes projectiles in place when the hit the miracle. | ||
|{{chl|10.35 (Pt. 1)}} | | {{chl|10.35 (Pt. 1)}} | ||
|- align="center" | |- align="center" | ||
| style="text-align: center;" |[Greater Miracle: Shield of the Faithful] | | style="text-align: center;" | [Greater Miracle: Shield of the Faithful] | ||
|Protects the User from harm, even from Dragonfire. | | Protects the User from harm, even from Dragonfire. | ||
| style="text-align: center;" |[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales] | | style="text-align: center;" | [https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales] | ||
|- align="center" | |- align="center" | ||
| style="text-align: center;" | {{Color|#ffd700|[Heal]}} | | style="text-align: center;" |{{Color|#ffd700|[Heal]}} | ||
|TBA | | TBA | ||
| style="text-align: center;" |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel] | | style="text-align: center;" |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel] | ||
|- | |- | ||
| style="text-align: center;" |[Heal Damage] | | style="text-align: center;" |[Heal Damage] | ||
| | | | ||
*Mends injuries on a target in a glow of light. | *Mends injuries on a target in a glow of light. | ||
*The User specifies what kind of damage they are healing, an can heal as much as they would be able to inflict, or close enough. | *The User specifies what kind of damage they are healing, an can heal as much as they would be able to inflict, or close enough. | ||
| Line 103: | Line 99: | ||
| style="text-align: center;" |[Holy Barrier] | | style="text-align: center;" |[Holy Barrier] | ||
| | | | ||
* The User is enfolded into a barrier that has a brilliant warm white light to them, but is searing to the enemies. | *The User is enfolded into a barrier that has a brilliant warm white light to them, but is searing to the enemies. | ||
*The barrier protects by repelling and blocking attacks. | *The barrier protects by repelling and blocking attacks. | ||
| style="text-align: center;" |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L] | | style="text-align: center;" |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L] | ||
|- align="center" | |- align="center" | ||
|[Holy Blade: Sword of Judgment]<br />[Sword of Judgement] | |[Holy Blade: Sword of Judgment]<br />[Sword of Judgement] | ||
| | | | ||
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | | [https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)] | ||
|- align="center" | |- align="center" | ||
|[Holy Hammer] | |[Holy Hammer] | ||
| | | | ||
*Conjures a carpenter’s hammer, large enough for a Giant to use it, to swing down and crush everything in its path. | * Conjures a carpenter’s hammer, large enough for a Giant to use it, to swing down and crush everything in its path. | ||
|[https://wanderinginn.com/2023/11/22/9-66/ 9.66] | |[https://wanderinginn.com/2023/11/22/9-66/ 9.66] | ||
|- | |- | ||
| Line 136: | Line 132: | ||
| style="text-align: center;" |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] | | style="text-align: center;" |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] | ||
|- align="center" | |- align="center" | ||
| [Miracle: Holy Sword] | |[Miracle: Holy Sword] | ||
| | | | ||
|[https://wanderinginn.com/2022/08/30/9-12/ 9.12] | |[https://wanderinginn.com/2022/08/30/9-12/ 9.12] | ||
| Line 156: | Line 152: | ||
|[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] | |[https://wanderinginn.com/2022/02/16/interlude-hectval-pt-3/ Hectval (Pt. 3)] | ||
|- align="center" | |- align="center" | ||
| style="text-align: center;" |[Ray of Sunfire] | | style="text-align: center;" | [Ray of Sunfire] | ||
| Produces a searing beam of light that turns what it touches into ash. | | Produces a searing beam of light that turns what it touches into ash. | ||
|{{chl|10.35 (Pt. 2)}} | | {{chl|10.35 (Pt. 2)}} | ||
|- align="center" | |- align="center" | ||
|[Restore Thy Flesh] | |[Restore Thy Flesh] | ||
| Line 164: | Line 160: | ||
|[https://wanderinginn.com/2025/01/25/10-32-pt-2/ 10.32 (Pt. 2)] | |[https://wanderinginn.com/2025/01/25/10-32-pt-2/ 10.32 (Pt. 2)] | ||
|- align="center" | |- align="center" | ||
| [Retribution of the Defender] | |[Retribution of the Defender] | ||
| | | | ||
| | | | ||
| Line 176: | Line 172: | ||
| | | | ||
|- align="center" | |- align="center" | ||
|[The Sky is Falling] | | [The Sky is Falling] | ||
|Collapses a cave. | |Collapses a cave. | ||
|{{chl|10.36 (Pt. 2)}} | |{{chl|10.36 (Pt. 2)}} | ||
|} | |} | ||