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Editing Miracles

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As a result, people have stopped receiving the [Cleric] class, which was replaced by [Healer] (see: [[Healing]]). The replacement lacks considerably in power, though. [Healers] are simply general practitioners of restorative arts, some of whom are able to cast spells. Many rely on potions or even simple bandages rather than miracles. The definition of the class has changed, and accordingly, so have the skills and spells learnt.<ref>[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]</ref>
As a result, people have stopped receiving the [Cleric] class, which was replaced by [Healer] (see: [[Healing]]). The replacement lacks considerably in power, though. [Healers] are simply general practitioners of restorative arts, some of whom are able to cast spells. Many rely on potions or even simple bandages rather than miracles. The definition of the class has changed, and accordingly, so have the skills and spells learnt.<ref>[https://wanderinginn.com/2017/01/04/1-34/ Chapter 1.34]</ref>


Faith can be gathered and stored if there is a vessel to anchor it. Unlike spells, Miracles have little variance or adaptibility. They cannot be altered to have a different effect. However, the power of faith is more easily pooled together and combined from multiple practitioners than magical power. While linking spells needs to be taught at institutions like [[Wistram]], a hundred level 10 [Faithfuls] can call upon a Miracle equivalent to a Tier 5 spell together with enough faith.<ref>{{VERef|10.58 FP}}</ref>
Faith can be gathered and stored if there is a vessel to anchor it.<ref>{{VERef|10.58 FP}}</ref>


===Modern Miracles===
===Modern Miracles===
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