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Necromancer's Siege of Liscor
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=== Beginning of the siege === The Necromancer's armies besieged Liscor and cut the continent in two. Because of him, the Drakes could not assist the Humans and vice versa. Perhaps this was to aid the Goblin King as well, because it meant neither side could assist one another while the Goblins enjoyed the use of the [[High Passes]]. The Necromancer's armies even spread out past Liscor while he besieged the city, heading south of the [[Blood Fields]] to harvest more bodies for his army and caused much damage to Drake lands.<ref name="S02-3">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref> He even obliterated an [[Antinium]] army that was sent north, although he did not make them into undead.<ref name="S02-4">[https://wanderinginn.com/2018/06/26/s02-the-antinium-wars-pt-4/ S02 – The Antinium Wars (Pt.4)]</ref> As the siege of Liscor began, the [[Liscorian Army|Liscorian army]] withdrew around their city in advance of his assaults, and held the walls of Liscor as he concentrated the bulk of his forces in an attempt to bring it down, with his powerful undead and the aforementioned bone giants to assault Liscor’s walls. The Liscorian army was forced to fight the undead on the walls and slew the giants only at great cost. Though his giants failed to break Liscor’s walls, they had done such terrible damage that there was no hope of Liscor repelling the undead alone. In the next stage of the siege, he inflicted plagues on Liscor’s inhabitants, launched rotting corpses over the walls and personally unleashed his magics on the city’s defenders. Against all odds, every citizen fought to defend the city and endured for four weeks, hoping against hope for relief.
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