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Necromancer's Siege of Liscor
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=== Relief by Zel Shivertail and prolonged siege === When [[Zel Shivertail]] heard of Liscor’s plight, he abandoned his battles against the Antinium to march north, with three other Drake [Generals] and their armies. They cut a path to him and assaulted the entrenched army around Liscor. On the first day of the battle, Az'kerash slew [General] Hekiss, then [Generals] Vusso and Misa on the second. Only Zel Shivertail remained as the undead forces threatened to overwhelm both the city of Liscor and the attacking army.<ref name="S02-3" /> Zel Shivertail's Skills mainly revolved around defensive formations and holding the line, and he lacked offensive strategies and thus was unable to launch a decisive strike that would corner Az’kerash. Every time he would charge at his position, Az’kerash would screen himself with his undead troops or disappear. Meanwhile, the Necromancer also couldn't kill Zel - not by magic, overwhelming numbers, nor ambushes. Zel's rallying presence and Skills kept the defenders of Liscor from folding under Az’kerash's devastating attacks. The siege became a stalemate for months, as both forces refused to retreat or give up. While Liscor's defenders were thinned out or levelling, the Necromancer's army slowly swelled in number with reanimated defenders and freshly created greater undead. After three months, Liscor reached the breaking point.<ref name="S02-4" />
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