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The lives of the inhabitants of Noelictus are deeply influenced by the constant threat of the undead. It is forbidden to kill animals on a whim, with fresh kills required to be immediately decapitated. Almost every citizen are raised to be able to kill a basic zombie, with children even being capable of killing small undead such as rabbits or squirrels. When hunting, each kill must be accounted for, and even winged quarries must be tracked down to ensure they are properly killed. Every settlement has walls surrounding them, and buildings are built to be sturdy, with thick shutters, barred windows and shuttered chimneys, to resist the attacks of Ghouls. Doors and shutters are always closed and lock. People living in the same abode will sleep in separate rooms, isolating themselves in case one of them died during the night, for the protection of others. Farm animals are also isolated in separate cages when they sleep, and the farms have much higher fences. In the event of undead outbreaks, the people barricade themselves inside until the threat passes or is dealt with. Hospitality is always offered to travellers without shelter, as nights are more dangerous with the threat of roaming undead.<ref name=":0" />
The lives of the inhabitants of Noelictus are deeply influenced by the constant threat of the undead. It is forbidden to kill animals on a whim, with fresh kills required to be immediately decapitated. Almost every citizen are raised to be able to kill a basic zombie, with children even being capable of killing small undead such as rabbits or squirrels. When hunting, each kill must be accounted for, and even winged quarries must be tracked down to ensure they are properly killed. Every settlement has walls surrounding them, and buildings are built to be sturdy, with thick shutters, barred windows and shuttered chimneys, to resist the attacks of Ghouls. Doors and shutters are always closed and lock. People living in the same abode will sleep in separate rooms, isolating themselves in case one of them died during the night, for the protection of others. Farm animals are also isolated in separate cages when they sleep, and the farms have much higher fences. In the event of undead outbreaks, the people barricade themselves inside until the threat passes or is dealt with. Hospitality is always offered to travellers without shelter, as nights are more dangerous with the threat of roaming undead.<ref name=":0" />


Inhabitants of Noelictus are a reserved people. They dress predominantly in black and white, and they are a somber people in attitude. Villagers like working to the tune of music, and every village will have at least one dedicated musician for the task.<ref name=":0" /><ref name=":INTERLUDE-Isles">[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Interlude - The Isles and Goblin and Minos]</ref> If people don't like a performance, instead of jeering they stay silent, the same as if it was simply acceptable. And if they enjoyed a performance, they'll merely applaud.
Inhabitants of Noelictus dress predominantly in black and white, and they are a somber people in attitude. Villagers like working to the tune of music, and every village will have at least one dedicated musician for the task.<ref name=":0" /><ref name=":INTERLUDE-Isles">[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Interlude - The Isles and Goblin and Minos]</ref>


Regions in Noelictus usually have the same name as the ruling noble house, indicating that the lineage had ruled since the region's founding. Orphans also take the name of their home region as a surname.
Regions in Noelictus usually have the same name as the ruling noble house, indicating that the lineage had ruled since the region's founding. Orphans also take the name of their home region as a surname.
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