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Editing Noelictus

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As a result of the concentrated death magic, the weather has been affected, with the skies of Noelictus being gray in color, while the land receives less than six hours of sunlight per day, down to as little as two hours in the winter. Nights are pitch black, with stars rarely seen and even the moons are often obscured. Due to the lack of sunlight, the inhabitants have a pale complexion, and few plants grow well in Noelictus besides those that have adapted by leeching colors. The grass is ashy green, the flowers have more muted colors, and the trees look thin and withered with dark leaves, and dark or bleached white bark. Black and white are the predominant colors in the land. More dangerously, the [[undead]] rise much faster, often becoming reanimated within minutes to an hour after death. The local wildlife has adapted to evade the undead, though migrating animals that do not can still cause problems.<ref name=":0" /><ref>[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]</ref><ref name=":7.34C">[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]</ref> The undead are a much greater threat in Noelictus than in other areas, as the high concentration of death magic will make them upgrade to more dangerous undead if left alone, where in other nations they might linger for ages without changing much.
As a result of the concentrated death magic, the weather has been affected, with the skies of Noelictus being gray in color, while the land receives less than six hours of sunlight per day, down to as little as two hours in the winter. Nights are pitch black, with stars rarely seen and even the moons are often obscured. Due to the lack of sunlight, the inhabitants have a pale complexion, and few plants grow well in Noelictus besides those that have adapted by leeching colors. The grass is ashy green, the flowers have more muted colors, and the trees look thin and withered with dark leaves, and dark or bleached white bark. Black and white are the predominant colors in the land. More dangerously, the [[undead]] rise much faster, often becoming reanimated within minutes to an hour after death. The local wildlife has adapted to evade the undead, though migrating animals that do not can still cause problems.<ref name=":0" /><ref>[https://wanderinginn.com/2022/08/23/9-10-w/ Chapter 9.10 W]</ref><ref name=":7.34C">[https://wanderinginn.com/2020/07/12/7-34-c/ Chapter 7.34 C]</ref> The undead are a much greater threat in Noelictus than in other areas, as the high concentration of death magic will make them upgrade to more dangerous undead if left alone, where in other nations they might linger for ages without changing much.


In recent times, the ghosts have been disappearing from the tombs, causing the bodies within to rise as highly dangerous undead. This problem became noticeable a thousand years ago and has forced the Hunter's Guild to cull the undead within the tombs before they break out, greatly taxing the organization. And they tried to keep the crisis a secret for fear of other nations invading or destroying Noelictus to neutralize the undead threat before it spilled out to the rest of the continent. A previous monarch two generations back made a deal with [[Belavierr Donamia|Belavierr]] to manage the crisis, granting her the right to run her Helpful Servants business in Neolictus and drain the emotions out of the Hunters during their indulgences in exchange for cloth puppets to help suppress the Royal Tomb in Menorome. The pact stipulates that less than a thousand people may know about the situation, or else the entire royal family would be killed, activating the failsafe that would open all the tombs, unleashing all of the undead at once. Thus, knowledge of the crisis was restricted to the royal family, the Veteran Hunters, and the Guildmaster of Menorome.
In recent times, the ghosts have been disappearing from the tombs, causing the bodies within to rise as highly dangerous undead. This problem became noticeable a thousand years ago and has forced the Hunter's Guild to cull the undead within the tombs before they break out, greatly taxing the organization. And they tried to keep the crisis a secret for fear of other nations invading or destroying Noelictus to neutralize the undead threat before it spilled out to the rest of the continent. A previous monarch made a deal with [[Belavierr Donamia|Belavierr]] to manage the crisis, granting her the right to run her Helpful Servants business in Neolictus and drain the emotions out of the Hunters during their indulgences in exchange for cloth puppets to help suppress the Royal Tomb in Menorome. The pact stipulates that less than a thousand people may know about the situation, or else the entire royal family would be killed, activating the failsafe that would open all the tombs, unleashing all of the undead at once. Thus, knowledge of the crisis was restricted to the royal family, the Veteran Hunters, and the Guildmaster of Menorome.


==Culture==
==Culture==
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