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==Culture== | ==Culture== | ||
The lives of the inhabitants of Noelictus was deeply influenced by the constant threat of the undead. It is forbidden to kill animals on a whim, and they must be immediately decapitated. Almost every citizen is able to kill a basic zombie, and even children are taught to ensure the dead stay dead, and can at least kill undead rabbits or squirrels. Every settlement has walls. Buildings are built to be sturdy, with thick shutters, barred windows and shuttered chimneys, to be able to resist the attacks of Ghouls, requiring a [[Liches|Lich]], [[Crypt Lords|Crypt Lord]] or higher undead to break into. Citizens do not leave doors or shutters open, and always lock closed doors behind them. People living in the same abode will sleep in separate rooms, isolating themselves in case one of them died during the night, for the protection of others. Farm animals are also isolated in separate cages when they sleep, and the farms have much higher fences. In the event of undead outbreaks, the people barricade themselves inside until the threat passes or is dealt with. Hospitality is always offered to others if they don't have shelter, as nights are more dangerous with the threat of roaming undead.<ref name=":0" /> | The lives of the inhabitants of Noelictus was deeply influenced by the constant threat of the undead. It is forbidden to kill animals on a whim, and they must be immediately decapitated. Almost every citizen is able to kill a basic zombie, and even children are taught to ensure the dead stay dead, and can at least kill undead rabbits or squirrels. Every settlement has walls. Buildings are built to be sturdy, with thick shutters, barred windows and shuttered chimneys, to be able to resist the attacks of Ghouls, requiring a [[Liches|Lich]], [[Crypt Lords|Crypt Lord]] or higher undead to break into. Citizens do not leave doors or shutters open, and always lock closed doors behind them. People living in the same abode will sleep in separate rooms, isolating themselves in case one of them died during the night, for the protection of others. Farm animals are also isolated in separate cages when they sleep, and the farms have much higher fences. In the event of undead outbreaks, the people barricade themselves inside until the threat passes or is dealt with. Hospitality is always offered to others if they don't have shelter, as nights are more dangerous with the threat of roaming undead. Local nobles also have the class of [Deathkeeper] and have the additional duty of watching over Noelictus' honored dead and destroying undead outbreaks.<ref name=":0" /> | ||
Inhabitants of Noelictus dress predominantly in black, and they are a somber people in attitude. Villagers like working to the tune of music, and every village will have at least one dedicated musician for the task.<ref name=":0" /><ref name=":INTERLUDE-Isles">[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Interlude - The Isles and Goblin and Minos]</ref> | Inhabitants of Noelictus dress predominantly in black, and they are a somber people in attitude. Villagers like working to the tune of music, and every village will have at least one dedicated musician for the task.<ref name=":0" /><ref name=":INTERLUDE-Isles">[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Interlude - The Isles and Goblin and Minos]</ref> | ||
Noelictus once used to be a Necrocracy, but the practice ended due to the dead proving to be poor rulers. In modern times, it is considered a politically reclusive kingdom, and doesn't usually instigate wars.<ref name=":0" /> | Noelictus once used to be a Necrocracy, but the practice ended due to the dead proving to be poor rulers. In modern times, it is considered a politically reclusive kingdom, and doesn't usually instigate wars.<ref name=":0" /> |