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== Overview == | == Overview == | ||
Oteslia's most | Oteslia's most distinguising feature is the gigantic, stunted World Tree growing at its center. According to the Gladefolk, whatever the Drakes did to it has rendered it soulless and prevented it from blooming.<ref>{{VERef|The Grove – Interlude}}</ref> | ||
Oteslia is famous for having the best agricultural products in Izril's south,<ref name="6.11">[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]</ref><ref>[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref> and many parts of Oteslia's culture involve gardening and agriculture. They have excellent animal breeds, rich harvests, the best [Gardeners] and a great knowledge when it comes to growing plants, even plants from all around the world.<ref>[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30], [https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref> This fame also extends to Oteslian [Chefs] and their cooking.<ref>[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref> And the city doesn't use coffins for burials, letting the bodies decompose in soil to grow plants from [[Noelictus]] in their graveyards.<ref name=":0">[https://wanderinginn.com/2022/12/14/9-28/ Chapter 9.28]</ref> | Oteslia is famous for having the best agricultural products in Izril's south,<ref name="6.11">[https://wanderinginn.com/2019/04/27/6-11/ Chapter 6.11]</ref><ref>[https://wanderinginn.com/2019/05/18/6-17-s/ Chapter 6.17 S]</ref> and many parts of Oteslia's culture involve gardening and agriculture. They have excellent animal breeds, rich harvests, the best [Gardeners] and a great knowledge when it comes to growing plants, even plants from all around the world.<ref>[https://wanderinginn.com/2019/07/13/6-30/ Chapter 6.30], [https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref> This fame also extends to Oteslian [Chefs] and their cooking.<ref>[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref> And the city doesn't use coffins for burials, letting the bodies decompose in soil to grow plants from [[Noelictus]] in their graveyards.<ref name=":0">[https://wanderinginn.com/2022/12/14/9-28/ Chapter 9.28]</ref> | ||
The city is governed by a "Grand Gardener", or First Gardener. Oteslia is also host to one of the biggest [Druid] | The city is governed by a "Grand Gardener", or First Gardener. Oteslia is also host to one of the biggest [Druid] Circle in Izril.<ref name="a_meeting_of_druids">[https://wanderinginn.com/2020/07/01/interlude-a-meeting-of-druids/ Interlude – A Meeting of [Druids]]</ref> Their chosen representative is called the Earthspeaker.<ref>[https://wanderinginn.com/2021/05/04/8-21-l/ Chapter 8.21 L]</ref> | ||
Oteslia is known for being "soft" and having more care for its residents. It is one of the only Walled Cities with [[Salazsar]] with a formal institution for taking care of its senior citizens, where they form communes that garden and help care for animals.<ref name=":1">[https://wanderinginn.com/2023/07/04/9-51-z/ Chapter 9.51 Z]</ref> It is one of the only Drake cities that allows its convicts to go outside, instead of keeping them in a cell for the duration of their sentence. Prisoners can tend to gardens in the prisons, though they are not allowed gardening tools they might use as weapons.<ref name=":0" /> | Oteslia is known for being "soft" and having more care for its residents. It is one of the only Walled Cities with [[Salazsar]] with a formal institution for taking care of its senior citizens, where they form communes that garden and help care for animals.<ref name=":1">[https://wanderinginn.com/2023/07/04/9-51-z/ Chapter 9.51 Z]</ref> It is one of the only Drake cities that allows its convicts to go outside, instead of keeping them in a cell for the duration of their sentence. Prisoners can tend to gardens in the prisons, though they are not allowed gardening tools they might use as weapons.<ref name=":0" /> | ||
Only in comparison with the other five Walled Cities who are even richer, Oteslia is considered to be lacking financial resources. | |||
Oteslia has the highest Gnoll-to-Drake ratio of all the Walled Cities. | Oteslia has the highest Gnoll-to-Drake ratio of all the Walled Cities. | ||
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Oteslia is known to be the weakest of all Walled Cities when it comes to pure military strength. Word from Manus is that Oteslia is waiting to be burnt, even.<ref name="6.33">[https://wanderinginn.com/2019/07/23/6-33-e/ Chapter 6.33 E]</ref> The military is also strong enough to fight off six Adult-Stage [[Crelers]] simultaneously, and is supposedly capable of taking on an Elder-Stage Creler as well. Still, they might lose against two or more Elder-Stage Crelers.<ref name=":6.67" /> | Oteslia is known to be the weakest of all Walled Cities when it comes to pure military strength. Word from Manus is that Oteslia is waiting to be burnt, even.<ref name="6.33">[https://wanderinginn.com/2019/07/23/6-33-e/ Chapter 6.33 E]</ref> The military is also strong enough to fight off six Adult-Stage [[Crelers]] simultaneously, and is supposedly capable of taking on an Elder-Stage Creler as well. Still, they might lose against two or more Elder-Stage Crelers.<ref name=":6.67" /> | ||
However, they have elite groups, and they are known to use various animals in warfare, such as summoning swarms of insects.<ref name=":1" /> Known elite groups include the Winged Riders, an [[Oldblood Drakes|Oldblood]] | However, they have elite groups, and they are known to use various animals in warfare, such as summoning swarms of insects.<ref name=":1" /> Known elite groups include the Winged Riders, an [[Oldblood Drakes|Oldblood]] Batallion who can lift their horses mid-run into the air. At least one of the riders in each company also rides a [[Pegasus]], which are incredibly rare animals and currently only bred in Oteslia on Izril.<ref name="5.60">[https://wanderinginn.com/2019/02/16/5-60/ Chapter 5.60]</ref> The city's Named Adventurer, [[Mivifa Selifscale|Mivifa]] the Oldblood of Feathers, is also known for riding a Pegasus. Another elite group, the veteran scouting group called Wildfriend Scouts, can use birds as eyes, letting them react quickly and in a unified manner.<ref>[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Interlude - Hectval (Pt. 2)]</ref> | ||
Oteslia's Peacekeepers are the city's covert agents, and are made up of [Druids].<ref>[https://wanderinginn.com/2023/11/19/9-65/ Chapter 9.65]</ref> | Oteslia's Peacekeepers are the city's covert agents, and are made up of [Druids].<ref>[https://wanderinginn.com/2023/11/19/9-65/ Chapter 9.65]</ref> |