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Ruins of Liscor
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== Features and Layout == === Surface === The ruins sat half-uncovered against a large hill, with an entrance of black stone gaping open. A wall of black rock. A carved stone doorway and in places, open windows that allowed some ventilation into the massive structure. The roof had not been excavated, and nor had the lower half of the structure. Apparently, an Antinium had dug down but had gone over a hundred feet without reaching the bottom of this massive structure. The city had decided to only dig up what was necessary, and so the doorway had been uncovered and the rest of the building left alone. The massive doors could easily hold two creatures twice a Minotaurβs height and one could push two wagons through at the same time. It dwarfed even a large group of people standing in front of the entrance. Perhaps there had once been a fresco or decorative front of some kind, but age had worn away any details.<ref name=":1.00 H" /> === 1st Floor === The upper level had some monster nests (giant rats and Shield Spiders), but also many empty rooms. It was possible for bronze rank adventurers to map this floor and get out with some valuable items, but there were many deaths while exploring those rooms. Many inexperienced adventurers disappeared while exploring, and weird squiggly white tentacle things kept crawling out of the ruins. The City Watch believed at the time that some kind of brood monster was hiding in the ruins.<ref>[https://wanderinginn.com/2017/01/18/1-36/ Chapter 1.36 (Archived)]</ref> === 2nd Floor === The second floor was an extensive labyrinth of dark rooms, but aside from some treasure put together by Crypt Lords to bait adventurers, not much was found. A large burial room marked the entrance between 1st and 2nd floor. Two important rooms that were discovered during the first silver-rank expedition were a huge room with a field of stone coffins and the warning of Skinner in form of a nursery rhyme; and on the other end of the dungeon a door with more warnings and wards, which lead to Skinner's chamber. The door to Skinner's chamber was, however, unlocked and the wards broken, when the silver-rank teams of the expedition got there.<ref>[https://wanderinginn.com/2017/02/19/1-02-h/ Chapter 1.02 H (Archived)]</ref>
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