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Runners need to be on the look-out for bandits and monsters who would rob them of their packages. Runners making their way through battlefields may be able to avoid being attacked by soldiers, if they can get a word in.<ref name="2.18">[https://wanderinginn.com/218 Chapter 2.18]</ref> A Runner's Seal can be used as proof of affiliation with the Runner's Guild to avoid trouble.{{cite}} | Runners need to be on the look-out for bandits and monsters who would rob them of their packages. Runners making their way through battlefields may be able to avoid being attacked by soldiers, if they can get a word in.<ref name="2.18">[https://wanderinginn.com/218 Chapter 2.18]</ref> A Runner's Seal can be used as proof of affiliation with the Runner's Guild to avoid trouble.{{cite}} | ||
To avoid harm, Runners depend on speed, potions, artifacts, and Skills to get | To avoid harm, Runners depend on speed, potions, artifacts, and Skills to get them out of hairy situations. Runner's Guilds stock up on stamina and healing potions to provide to Runners.<ref name="3.41">[https://wanderinginn.com/3.41 Chapter 3.41]</ref> Whether Runners must pay for guild-provided potions is unknown. Couriers, especially, will carry expensive magical artifacts to protect themselves on dangerous deliveries. | ||
==Interguild Relations== | ==Interguild Relations== |