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===<u>Undead Siege of Liscor</u>===
===<u>Undead Siege of Liscor</u>===
The Necromancer led his army past the Goblins. The two forces passed each other with little conflict, save for one confrontation where the Necromancer survived by offering a truce and a bribe of weapons, though this was never recorded.<ref>{{VERef|10.35 - Pt. 2}}</ref> With the Humans interlocked with the Goblins, the undead were able to march upon Liscor, largely unimpeded, despite attacks from singular [[Gnoll]] tribes. The undead siege on Liscor, the primary connection between south and north Izril, effectively cut the Humans and Drakes off from assisting the other.
The Necromancer led his army past the Goblins. The two forces passed each other with little conflict. With the Humans interlocked with the Goblins, the undead were able to march upon Liscor, largely unimpeded, despite attacks from singular [[Gnoll]] tribes. The undead siege on Liscor, the primary connection between south and north Izril, effectively cut the Humans and Drakes off from assisting the other.


The defenders and citizens of Liscor lasted four weeks without aid. The Necromancer's besieging forces notably included Bone Giants, Carcass Walkers{{ref|The Antinium Wars Pt4}}, a high-level undead. Strategies used by the Necromancer included inflicting plagues, launching corpses over Liscor's walls, assailing the defenders with magical spells, and replenishing his undead army by spreading south of the [[Blood Fields]] or raising the corpses of Liscor.
The defenders and citizens of Liscor lasted four weeks without aid. The Necromancer's besieging forces notably included Bone Giants, Carcass Walkers{{ref|The Antinium Wars Pt4}}, a high-level undead. Strategies used by the Necromancer included inflicting plagues, launching corpses over Liscor's walls, assailing the defenders with magical spells, and replenishing his undead army by spreading south of the [[Blood Fields]] or raising the corpses of Liscor.
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