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The Adventurer’s Haven
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== Layout == The inn is comprised of several buildings connected by bridges, with the Inn proper being the central building, and has a combined occupancy in the thousands and enough staff to constitute a village. The buildings are added and removed as Larracel sees fit.<ref name=":2" /> The inn can float and move, lifted by Larracel's own magic, with the smaller buildings hovering around it on rounded daises with safety railings at the edges, anchored to huge pedestals pulled by oxen. It is accessible by stairs or ramps. The central building looks like a house that had been repurposed into an inn, and also resembles a crown or [[Reim]]'s capital in miniature. It has three massive floors, and is multisided to face any direction, has at least four floors, open balconies, and turrets. It has a farmstead, with pens of animals and fields of crops, a library,<ref name=":0" /> a bathhouse, and extended guest suites. Some of the farm's livestock are magical. The inn has an outdoor tavern area like a café, larger than the Wandering Inn's [Grand Theatre]. The outdoor deck is where the largest kitchen is, which provides for casual guests.<ref name=":2" /> The inside of the inn has large suites with silk sheets and plumbing, and soundproof walls made of heartwood salvaged from an old ship. The hallways feature paintings of old friends and guests<ref name=":0" /> There are magical rooms for children, and multiple rooms as large as Erin's [Grand Theatre] Skill. The second floor of the tavern contains a mini-guild which performs Adventurer, Mage, and Merchant guild functions.<ref name=":1">[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]</ref> The balconies are used for public dining. A notable area in the inn is the [Pub of Best Moments], a room-Skill where patrons wear masks for fun, and transforms them into their literal best as a person, showing off their good qualities.
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