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{{Infobox_character|gender = Male|status = {{Status|Deceased}}|residence = [[Ruins of Albez]]|first appearance = [https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H] (Mentioned)|name = Thresk|aliases = Warmage Thresk}}'''Thresk, '''or''' Warmage Thresk, '''was once a powerful mage that had been living in what is now known as the ''[[Ruins of Albez]]''. | {{Infobox_character|gender = Male|status = {{Status|Deceased}}|residence = [[Ruins of Albez]]|first appearance = [https://wanderinginn.wordpress.com/2017/08/26/3-07-h/ Chapter 3.07 H] (Mentioned)|name = Thresk|aliases = Warmage Thresk}}'''Thresk, '''or''' Warmage Thresk, '''was once a powerful mage that had been living in what is now known as the ''[[Ruins of Albez]]''. | ||
== Appearance == | == Appearance == | ||
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*[[Barkskin Ring|[Barkskin] Ring]] | *[[Barkskin Ring|[Barkskin] Ring]] | ||
*[[Ring of Jumping]] | *[[Ring of Jumping]] | ||
*The wand consists of iron wood, giving it its dark grey—almost black metal-ish appearance; it comes from a rare tree that is extinct now. Inside of it, a core resides giving the wand its magical abilities. The wand has no spell attached to it, but will aid the user in casting spells. The mage's abilities will be boosted immensely upon use. Opposed to the modern wands. Those have cores of course, but these are almost invariably small mana stones. They are consumed with every cast of the spell embedded in the wand. To summarize, one is temporary and helps cast a certain kind of spell, the other one is good at everything and doesn’t run out of energy. Even if a modern wand would be build of some high-quality wood, perhaps meltwood, or cerabark, and one were unimaginably lucky that its core might be be made of unicorn hair or unicorn horn, it would ''still'' be inferior to this wand by a substantial degree. The wand is most powerful item discovered to this day.<ref>[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]</ref> | *The wand consists of iron wood, giving it its dark grey—almost black metal-ish appearance; it comes from a rare tree that is extinct now. Inside of it, a core resides giving the wand its magical abilities. The wand has no spell attached to it, but will aid the user in casting spells. The mage's abilities will be boosted immensely upon use. Opposed to the modern wands. Those have cores of course, but these are almost invariably small mana stones. They are consumed with every cast of the spell embedded in the wand. To summarize, one is temporary and helps cast a certain kind of spell, the other one is good at everything and doesn’t run out of energy. Even if a modern wand would be build of some high-quality wood, perhaps meltwood, or cerabark, and one were unimaginably lucky that its core might be be made of unicorn hair or unicorn horn, it would ''still'' be inferior to this wand by a substantial degree. The wand is most powerful item discovered to this day.<ref>[https://wanderinginn.wordpress.com/2017/12/09/3-36/ Chapter 3.36]</ref> | ||
**The core giving the wand its immense power, is the last seed of a tree that grew for over ten thousand years, growing so tall that it even reached the sky. The core is living magic.<ref>[https://wanderinginn.com/2017/12/23/3-40/ Chapter 3.40]</ref> | **The core giving the wand its immense power, is the last seed of a tree that grew for over ten thousand years, growing so tall that it even reached the sky. The core is living magic.<ref>[https://wanderinginn.wordpress.com/2017/12/23/3-40/ Chapter 3.40]</ref> | ||
Warmage Thresk had many more artifacts in his possession but most had been destroyed by the guardian of his treasury during its fight against [[Horns of Hammerad|a group of adventuers]] that had invaded Thresk's domain. The guardian in question is a construct that vaguely resembles a humanoid male that consists of white flames. In the center of its body resides a pulsating emerald stone the size of a fist, responsible for delivering it the necessary mana to function; destroying it results in its destruction. The construct, or Golem, is able to materialize itself out of thin air; first, flames come into existence, then fuse together to form the Golem's body. The guardian is immensely powerful, able to drastically increase the temperature of its area in a matter of seconds. The body emits such extreme heat that it melts steel just by being close to it. In case its enemies attempt to escape, it is capable of making white flames burst out of the ground, an improved version of [Flame Walls], thereby forcing them to stay. The Golem also possesses the ability to manipulate fire to form a sword out of it, making it easier for the construct to fight in close combat.<ref>[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref> | Warmage Thresk had many more artifacts in his possession but most had been destroyed by the guardian of his treasury during its fight against [[Horns of Hammerad|a group of adventuers]] that had invaded Thresk's domain. The guardian in question is a construct that vaguely resembles a humanoid male that consists of white flames. In the center of its body resides a pulsating emerald stone the size of a fist, responsible for delivering it the necessary mana to function; destroying it results in its destruction. The construct, or Golem, is able to materialize itself out of thin air; first, flames come into existence, then fuse together to form the Golem's body. The guardian is immensely powerful, able to drastically increase the temperature of its area in a matter of seconds. The body emits such extreme heat that it melts steel just by being close to it. In case its enemies attempt to escape, it is capable of making white flames burst out of the ground, an improved version of [Flame Walls], thereby forcing them to stay. The Golem also possesses the ability to manipulate fire to form a sword out of it, making it easier for the construct to fight in close combat.<ref>[https://wanderinginn.wordpress.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref> | ||
== Trivia == | == Trivia == | ||
* If all the [Insanity] runes had been active, likely nothing except for at least a Tier 7 spell would have protected one.<ref>[https://wanderinginn.com/2017/10/21/3-25/ Chapter 3.25]</ref> | * If all the [Insanity] runes had been active, likely nothing except for at least a Tier 7 spell would have protected one.<ref>[https://wanderinginn.wordpress.com/2017/10/21/3-25/ Chapter 3.25]</ref> | ||
*Spells named after him: | *Spells named after him: | ||
**[Thresk’s Seekers] | **[Thresk’s Seekers] |