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== Background == | == Background == | ||
In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead.<ref>[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> The undead can naturally sense the living, and instinctively seek to kill<ref name=":0" /> and create more undead. Only powerful undead can resist and ignore this instinct.<ref name=":3">{{VERef|10.40 T}}</ref> In large numbers, the undead will generate enough death magic to be self-sustaining.<ref>[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]</ref> Animals rarely become natural undead outside of [[Noelictus]], and even there, invertebrates do not rise without an extreme concentration of death magic due to lacking bones, which is where death magic is stored. Death magic will accumulate in the head of an undead, which makes it a weak spot as they can be put down if the head sustains enough damage, though headless undead are still a possible occurrence | In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead.<ref>[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> The undead can naturally sense the living, and instinctively seek to kill<ref name=":0" /> and create more undead. Only powerful undead can resist and ignore this instinct.<ref name=":3">{{VERef|10.40 T}}</ref> In large numbers, the undead will generate enough death magic to be self-sustaining.<ref>[https://wanderinginn.com/2020/07/19/7-36-c/ Chapter 7.36 C]</ref> Animals rarely become natural undead outside of [[Noelictus]], and even there, invertebrates do not rise without an extreme concentration of death magic due to lacking bones, which is where death magic is stored. Death magic will accumulate in the head of an undead, which makes it a weak spot as they can be put down if the head sustains enough damage, though headless undead are still a possible occurrence.<ref name=":0" /> | ||
In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> As a general rule of thumb, the bigger the person, the stronger the undead.<ref>{{VERef|Patreon Poll - Mini-Chapter}}</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref> Undead will grow stronger over time, such as zombies turning into Ghouls | In general, the undead rise in a certain order. First zombies, then skeletons and if the slaughter is great enough, even Ghouls. There is usually a ratio of one Ghoul rising for every ten zombies.<ref name=":0">Gravesong Book One</ref> Given time, stronger undead will emerge as well, like Crypt Lords and higher undead.<ref>[https://wanderinginn.com/2017/09/28/3-18-t/ Chapter 3.18 T]</ref> As a general rule of thumb, the bigger the person, the stronger the undead.<ref>{{VERef|Patreon Poll - Mini-Chapter}}</ref> Some classes naturally result in stronger undead, such as [Warriors] becoming Ghouls. Some species also naturally result in stronger undead variants, such as [[half-Elves]] due to their magical nature.<ref name=":1">[[Huntsong]]</ref> Elemental undead can emerge in certain environments, such as Frostmarrow Skeletons rising in cold climates.<ref>[https://wanderinginn.com/2023/04/12/9-41-pt-2/ Chapter 9.41 (Pt. 2)]</ref> Undead will grow stronger over time, such as zombies turning into Ghouls,<ref name=":0" /> and so will consuming mana. | ||
When an undead is created, the life they had is ripped asunder, creating a ghost. Typically, the ghost is ejected from the undead body or devoured by it. If the ghost remains in the undead body and merges with it, it creates a [[Revenants|Revenant]] or similar undead. If an undead is suppressed, the ghost remains externally and haunts their body.<ref>{{VERef|10.42 T}}</ref> Life informs death, and the undead are left with imprints of who they used to be in life. The capabilities a person had will influence the capabilities and talents of the undead that forms from them.<ref name=":3" /> Ghosts and similar spectral undead grow in power based on emotions and other esoteric means. They can often ignore certain offensive spells such as fireballs and lightning bolts, and greater variants may even be immune to elemental spells.<ref name=":2" /> | When an undead is created, the life they had is ripped asunder, creating a ghost. Typically, the ghost is ejected from the undead body or devoured by it. If the ghost remains in the undead body and merges with it, it creates a [[Revenants|Revenant]] or similar undead. If an undead is suppressed, the ghost remains externally and haunts their body.<ref>{{VERef|10.42 T}}</ref> Life informs death, and the undead are left with imprints of who they used to be in life. The capabilities a person had will influence the capabilities and talents of the undead that forms from them.<ref name=":3" /> Ghosts and similar spectral undead grow in power based on emotions and other esoteric means. They can often ignore certain offensive spells such as fireballs and lightning bolts, and greater variants may even be immune to elemental spells.<ref name=":2" /> | ||