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Walled Cities
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== Background and Layout == The Walled Cities are super-cities like Chicago<ref>[https://wanderinginn.com/2-07/ Chapter 2.07]</ref> and are surrounded by three-hundred foot walls, which are enchanted<em>Β </em>with magic that hardens the stone and self-repair.<ref name="S02.1">[https://wanderinginn.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 β The Antinium Wars (Pt.1)]</ref> The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even [[Antinium]] Workers are incapable of digging into the ground.<ref name="S02.1" /> Each Walled City maintains massive stockpiles and are able to grow, produce and even herd animals within their massive confines, making it extremely difficult to wear down on supplies. The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six remain.<ref>[https://wanderinginn.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]</ref> Salazsar, the youngest of the Walled Cities, was built 21,000 years ago, after the initial founding of other cities. In this time, the Witch of Webs was already infamous, and the Plain's Eye Tribe was already prominent.
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