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Walled Cities
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=== Administration of Cities === *[[Fissival]], the '''City of Magic''' **Led by "Fissival's Three", a body that consists of the ''Draconae Magis'' for magic, the ''Draconae Duxel'' for war'','' and the ''Draconae Pricepe'' for civil governance. It also has a number of [Mage Lords] and [Mage Ladies] with a great deal political and economic power of their own. **They have a vast academy, the Draconae Scholarium, which has many [Students] and [Teachers] but lacks for the true magic of Wistram. * [[Manus]], the '''City of War''' ** Led by the Security Council, a purely merit-based organization of high-level [Commanders], [Warriors], and so on. They also have their own Wall Lords and Wall Ladies, the greatest of whom may be members of the Security Council. ** They have officer-academies which train [Strategists], [Military Officers], and even [Negotiators] and [Diplomats]. They also train [Saboteurs] and [Infiltrators] for covert missions, and run "Shadowscale" operations using mind-wipe magic. * [[Oteslia]], the '''City of Growth''' ** Led by the First Gardener, who is chosen by unknown means. The Druid Circle of Oteslia is led by the Treespeaker, who also has a voice in governance. ** They have minimal information networks or skilled military agents in war, but maintain staunch operational security within their own city, even using memory-erasing magic and alchemy to keep internal secrets. * [[Pallass]], the '''City of Inventions''' ** Led by a Senate of elected officials with their own politics, the Assembly of Crafts. ** The military is a separate branch, which may be overseen by a high-ranking [General] or even a [Grand Strategist] if one is available. They make decisions largely independently of the Assembly. ** They are home to the most capable spy network of the six Walled Cities, the Eyes of Pallass. ** Their Wall Lords and Ladies have the least political and financial power of any of the Walled Cities, being nobles mostly in name. They are still fairly rich and may have high positions in the military, the Senate, or a Guild. * [[Salazsar]], the '''City of Gems''' ** Led by a squabbling collection of noble families, each of which runs corporations rooted mostly in mining the gemstones and precious metals that are there to be dug up. ** Their Wall Lords and Ladies have the most political and financial power of any of the Walled Cities, and there is no higher authority which commands them. ** They have powerful military regiments and are the last bastion of skilled [Assassins] in the south of Izril, being home to the mercenary organization known as [[Symphony]]. * [[Zeres]], the '''City of Waves''' ** Led by a hereditary ruler, the Serpentine Matriarch or Patriarch, who is most definitely ''not'' a [King]. ** They also have the Sharkcaptain, a warrior who is chosen by the reigning sovereign, and the Admiralty who each have dominion over a specific aspect of Zeres's affairs. One of the Admirals is always levelless.
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