Editing Walled Cities

From The Wandering Inn Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


== Background and Layout ==
== Background and Layout ==
The Walled Cities are super-cities like Chicago<ref>[https://wanderinginn.com/2-07/ Chapter 2.07]</ref> and are surrounded by three-hundred foot walls, which are enchanted<em> </em>with magic that hardens the stone and self-repair.<ref name="S02.1">[https://wanderinginn.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars (Pt.1)]</ref> The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even [[Antinium]] Workers are incapable of digging into the ground.<ref name="S02.1" />
The Walled Cities are super-cities like Chicago<ref>[https://wanderinginn.wordpress.com/2-07/ Chapter 2.07]</ref> and are surrounded by three-hundred foot walls, which are enchanted<em> </em>with magic that hardens the stone and self-repair.<ref name="S02.1">[https://wanderinginn.wordpress.com/2017/05/28/s02-the-antinium-wars-pt-1/ S02 – The Antinium Wars (Pt.1)]</ref> The magical enchantments radiating out from the walls fortify the ground around the Walled Cities making them impenetrable by conventional tools or siege equipment. Even [[Antinium]] Workers are incapable of digging into the ground.<ref name="S02.1" />


Each Walled City maintains massive stockpiles and are able to grow, produce and even herd animals within their massive confines, making it extremely difficult to wear down on supplies.
Each Walled City maintains massive stockpiles and are able to grow, produce and even herd animals within their massive confines, making it extremely difficult to wear down on supplies.


The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six remain.<ref>[https://wanderinginn.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]</ref>
The Walled Cities of Izril speak of an era long past, when Drakes fought their distant ancestors from atop those battlements. However, of all the Walled Cities from older times, only the six remain.<ref>[https://wanderinginn.wordpress.com/2017/11/14/wistram-days-pt-5/ Wistram Days (Pt. 5)]</ref>


Salazsar, the youngest of the Walled Cities, was built 21,000 years ago, after the initial founding of other cities. In this time, the Witch of Webs was already infamous, and the Plain's Eye Tribe was already prominent.
Salazsar, the youngest of the Walled Cities, was built 21,000 years ago, after the initial founding of other cities. In this time, the Witch of Webs was already infamous, and the Plain's Eye Tribe was already prominent.
Line 77: Line 77:
*Pallass is the most northern of the current six Walled Cities.<ref name="4.16" />
*Pallass is the most northern of the current six Walled Cities.<ref name="4.16" />
* Walled Cities origin dates past recorded history.
* Walled Cities origin dates past recorded history.
* The nobility of the Walled Cities always hire high-level [Chefs] with the [Expert Cooking] Skill.<ref>[https://wanderinginn.com/2017/07/04/2-34/ Chapter 2.34]</ref>
* The nobility of the Walled Cities always hire high-level [Chefs] with the [Expert Cooking] Skill.<ref>[https://wanderinginn.wordpress.com/2017/07/04/2-34/ Chapter 2.34]</ref>
*[[Pisces]] believes that the walls of the Walled Cities contain Dragon bones in them, as only they could hold such enchantments without waning in power.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>
*[[Pisces]] believes that the walls of the Walled Cities contain Dragon bones in them, as only they could hold such enchantments without waning in power.<ref>[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>
*The current Walled Cities' soldiers wear color-coded armor, except Fissival's who wear robes. Pallass is yellow, Manus is orange or red, Oteslia is green, Salazsar is purple, and Zeres is blues.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
*The current Walled Cities' soldiers wear color-coded armor, except Fissival's who wear robes. Pallass is yellow, Manus is orange or red, Oteslia is green, Salazsar is purple, and Zeres is blues.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see The Wandering Inn Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: