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Wistram Academy
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==Trivia == *Prospective students need to pay a fee of twenty gold coins to attend Wistram Academy for a month. *The Wistram mages are the only known group whose spells can reach across the world.<ref>[https://wanderinginn.com/2017/03/07/interlude-2/ Interlude-2]</ref> * Only a few people actually end their studies and leave. Usually, they consist of adventurers. Some of them don't like being told that the magic they had practiced for years is inefficient; among those are even Gold-rank adventurers who are too prideful to accept that.<ref name="Pt.3" /> *Many races that are usually rare on most continents, such as Selphids, Dullahans, Centaurs, can be found at Wistram. The reason is that usually all good spellcasters living on Baleros get sent to the school. Minotaurs, however, are in the minority, as few are magically gifted and a generally dislike towards magic exists.<ref name="Pt.3" /> *Around two decades ago, the Gnolls sent one of their [Shamans] to learn at Wistram. The mages denied him entry, though, declaring all Gnolls to be magic-deficient. As a result, even after 20 years no Gnoll agrees to trade with Wistram, not even through middlemen.<ref name="1.35">[https://wanderinginn.com/2017/01/08/1-35/ Chapter 1.35]</ref> *One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.<ref name="Pt.3" /> * All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as there would be less bodies to hit if their aimβs off.<ref name="Pt.4" /> *Duels are common in Wistram. Fought for money or pride, duels can consist of combat or debate. Debates are decided by a collective vote; the voters have to answer under a truth spell who made the more convincing argument. If the duel is combat , then a shield spell surrounds the participants, preventing the audience from being hit by any spells.<ref name="Pt.4" /> *When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.<ref>[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]</ref> *Wistram used to have ghosts of former Archmages roaming its halls<ref>[https://wanderinginn.com/2020/10/18/7-53/ Chapter 7.53]</ref> *The weather on the island can be changed with a spell; however, no one has changed it from clear skies for the last hundred years, from which resulted the phrase "Itβs always sunny in Wistram."<ref>[[Chapter 8.04 T]]</ref> * [[Silvenia Ettertree|Silvenia]] used to have her own tower in Wistram. She moved it to [[Rhir]] when she defected to the [[Demon Kingdom]].<ref>[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]</ref>
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