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Wistram Academy
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==Rules== The following three rules are stated to new initiates by Cognita<ref name="Pt. 1" /> #''You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed ''into such places. #''Some of the Golems here were made as [[Cognita|I am]], but ''most lack any form of intelligence and simply obey orders. Do not attack or obstruct them in any way or they may react unpredictably. #''Anyone attempting to cast area-wide magics must first consult with I or an experienced mage. Unpredictable results may occur if a spell affects a wide area of the academy at once.'' There are more rules students have to follow during their stay. However, Cognita only cares about the rules that were relevant around 200+ years ago, when she was first created. As a result, she wouldn't care, for instance, students killing one another, which would ''now'' be prohibited. One of the newer rules forbids the students from entering certain libraries. It is assumed, though, that this is more of a warning than an inviolable rule. The mages supposedly like to see how the students react to those restrictions. Basically, they are allowed to break the rule, ''if'' they manage to not get caught, therefore proving their capabilities as mages.<ref name="Pt.3" /> Another dictates that mages below the third year only be allowed ''one'' personal spellbook for their use. Enslaved [[Djinni]] aren't allowed at Wistram as their binding spells can interfere with magic, and there are too many things for them to exploit.<ref>[https://wanderinginn.com/2021/07/20/interlude-pisces-revised/ Interlude β Pisces]</ref>
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