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After Zelkyr's death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. | After Zelkyr's death, the standards of Wistram have fallen significantly. [[Teriarch]] noticed it during his fight against the [[Horns of Hammerad|Horns]]. | ||
In the past, even first-year students would have known a method of spellcasting that would make Pisces' pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr's time the students' combat classes didn't just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies' own spells.<ref>[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]</ref> | In the past, even first-year students would have known a method of spellcasting that would make Pisces' pale in comparison; theirs was much more refined and efficient. Furthermore, it appears that during Zelkyr's time the students' combat classes didn't just entail the casting of destructive spells, as it seems to be the case nowadays, but also how to counter the enemies' own spells. <ref>[https://wanderinginn.com/2017/11/04/3-30/ Chapter 3.30]</ref> | ||
Even [[Falene Skystrall|Falene]], who graduated just 30 years ago, noticed how Pisces' and Ceria's aura is, for Wistram graduates, unrefined and that their mana flow is not as focused as it should have been. That said, both of them didn't graduate in the conventional way, as they had to leave the school a few years earlier. The points Falene addressed might have been fixed in those last years. On the other hand, Pisces was always said to be a genius, the top of his year. In those years that passed after his leave, one might assume that he would be as good as any 6th year in those areas.<ref>[https://wanderinginn.com/2018/06/12/4-45/ Chapter 4.45]</ref> | |||
==Rules== | ==Rules== | ||
The following | The following 3 rules are stated to new initiates by Cognita<ref name="Pt. 1" /> | ||
#''You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed ''into such places. | #''You must never venture into the high parts of the castle or the lower reaches unaccompanied and even then, only with great cause. Dangers lurk within Wistram, ancient magics and spells and creatures called here and never destroyed. Too, the very enchantments keeping this citadel intact sometimes fray. Only a mage with true power is allowed ''into such places. | ||
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* Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)<ref name="Pt.2" /> | * Golem creation, scroll scribing, trap spells and enchantments and other lessons. (However, if a student is talented enough he can get those lessons much earlier)<ref name="Pt.2" /> | ||
Most magic-based | Most magic-based Classes require the [Mage] to be Level 10; a lot of them even need the person too be Level 20. That’s the reason why most classes in Wistram just teach the basics early on— the teachers wait for the students to have a high [Mage] level before they attempt to specialize them. | ||
Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don't contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That's not to say that it's impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.<ref name="Pt.2">[https://wanderinginn.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]</ref> | Old books left behind by students are being collected and given to new students. However, before they are being handed out to them they are being carefully inspected to make sure they don't contain any powerful spells. As a result, one will never find anything beyond a Tier 2 spell in said spellbooks. The more useful books are only available when one rises in status. That's not to say that it's impossible to gain access to said books without having first gained a powerful position. A few of such high quality books can be found in the libraries. Unfortunately, the exact location of them is viewed as one of the biggest secrets in Wistram, making it very unlikely for one to actually find them. Moreover, even with the knowledge of its position, it might still remain inaccessible as the tomes could be heavily protected.<ref name="Pt.2">[https://wanderinginn.com/2017/08/31/s03-wistram-days-pt-2/ S03 – Wistram Days (Pt. 2)]</ref> | ||
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==Economy== | ==Economy== | ||
The | The most valuable currency on Wistram is not gold as it is the case for most nations, but secrets, meaning it uses a bartering system. If one desires something — be it a spell, perhaps one no one's heard of, locations of buried treasures, unique classes, a favor, or even another secret, one has to pay for them by revealing a secret; one that equals the worth of what one desires. | ||
However, those ''secrets'' are mostly not unique information nobody else has heard of, but more general knowledge.<ref name="Pt.2" /> | However, those ''secrets'' are mostly not unique information nobody else has heard of, but more general knowledge.<ref name="Pt.2" /> | ||
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===[[Archmage|Archmages]] === | ===[[Archmage|Archmages]] === | ||
As of Volume | As of Volume 7, there are six titled Archmages remaining of the seven that held the formal title by the time of Volume 1. Only three of them are present in Wistram and pretending to govern the academy. None of the current titled Archmages has the class of [Archmage]. | ||
====Current ==== | ====Current ==== | ||
*[[Feor]] - Archmage of half-Elves | *[[Feor]] - Archmage of half-Elves | ||
*[[Viltach]] - Archmage of Terandria | *[[Viltach]] - Archmage of Terandria | ||
*[[Verdan Blackwood]] - Archmage of Dullahans <ref name="Pt.3" /><ref name="Gecko">[https://wanderinginn.com/2020/06/07/interlude-the-gecko-of-illusions/ Interlude: The Gecko of Illusions]</ref> | |||
*[[Valeterisa]] - Archmage of Izril | *[[Valeterisa]] - Archmage of Izril | ||
*[[Amerys]] - Archmage of Lightning<ref name="Interlude – Blackmage">[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage] </ref><ref name="Gecko" | *[[Amerys]] - Archmage of Lightning<ref name="Interlude – Blackmage">[https://wanderinginn.com/2018/11/01/interlude-blackmage/ Interlude – Blackmage] </ref><ref name="Gecko" /> | ||
*[[Eldavin]] - Archmage of Memory<ref>[[Chapter 8.60]]</ref> | *[[Eldavin]] - Archmage of Memory<ref>[[Chapter 8.60]]</ref> | ||
*Unnamed Centaur<ref name="Gecko" /> | *Unnamed Centaur<ref name="Gecko" /> | ||
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*[[Perril Chandler]] - Archmage of Death (''Formerly)'' | *[[Perril Chandler]] - Archmage of Death (''Formerly)'' | ||
*[[Nailihuaile]] - Archmage of Baleros (''Deceased'') | *[[Nailihuaile]] - Archmage of Baleros (''Deceased'') | ||
*[[Balkizat]] (Former/''Deceased'') | *[[Balkizat]] (Former/''Deceased'') | ||
*[[Zelkyr]] (Former/''Deceased?'') | *[[Zelkyr]] (Former/''Deceased?'') | ||
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*One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.<ref name="Pt.3" /> | *One way Wistram earns money is by offering enchantments for weaponry and various artifacts. Their services are especially demanded by adventurers that want improved gear or like to have something analyzed.<ref name="Pt.3" /> | ||
* All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as there would be less bodies to hit if their aim’s off.<ref name="Pt.4" /> | * All the mages inclined towards combat get up early to train. Especially the rocks around the academy are a favorite spot for all mages to practice, as there would be less bodies to hit if their aim’s off.<ref name="Pt.4" /> | ||
*Duels are | *Duels are often seen in Wistram. Sometimes it is being fought for money, sometimes for pride, or for any other thing. A duel doesn't have to consist of two mages firing spells at one another, but can even be a spoken debate. The winner of said debate is being decided by a collective vote; the voters have to answer under a truth spell who made, in their opinions, the more convincing argument. ''If ''it is being carried out in a form of a battle, then a shield spell surrounds the participants, preventing the audience from being hit by any spells.<ref name="Pt.4" /> | ||
*When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.<ref>[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]</ref> | *When [[Viceria Strongheart|Viceria]] still lived on the isle, disciplines involving growing, which [Green Mages] are, for instance, focusing on, were not respected much.<ref>[https://wanderinginn.com/2018/02/27/4-17/ Chapter 4.17]</ref> | ||
*Wistram used to have ghosts of former Archmages roaming its halls<ref>[https://wanderinginn.com/2020/10/18/7-53/ Chapter 7.53]</ref> | *Wistram used to have ghosts of former Archmages roaming its halls<ref>[https://wanderinginn.com/2020/10/18/7-53/ Chapter 7.53]</ref> |