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The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult,<ref name=":8" /> and the emotions will be half as powerful while lasting half as long.<ref name=":10" /> Without a craft, a [Witch] is unable to gather power, severely limiting her power like a [Mage] without spells. Thus, a self-taught [Hedge Witch] with a craft will be more powerful than a trained [Witch] without one. A change in the [Witch] will result in a change in their craft, as the emotions they used to gather won't be significant to them as before, and their hat won't be able to hold it.<ref name=":10" /> They must take care not to be consumed by what they wield, and if they cannot handle the emotions they've collected and don't use them for too long, they can become unbearable and threaten the [Witch]'s wellbeing. A [Witch] can sacrifice their emotion to solve such a problem if they know how, at he cost of no longer feeling that emotion again save in rare specific moments.<ref name=":2" /> The power of [Witches] is transitory and temporary, and wanes as greatness fades from the world.<ref>[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]</ref> So like many others, the power of [Witches] has been fading during the Waning World.<ref name=":3" /> | The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult,<ref name=":8" /> and the emotions will be half as powerful while lasting half as long.<ref name=":10" /> Without a craft, a [Witch] is unable to gather power, severely limiting her power like a [Mage] without spells. Thus, a self-taught [Hedge Witch] with a craft will be more powerful than a trained [Witch] without one. A change in the [Witch] will result in a change in their craft, as the emotions they used to gather won't be significant to them as before, and their hat won't be able to hold it.<ref name=":10" /> They must take care not to be consumed by what they wield, and if they cannot handle the emotions they've collected and don't use them for too long, they can become unbearable and threaten the [Witch]'s wellbeing. A [Witch] can sacrifice their emotion to solve such a problem if they know how, at he cost of no longer feeling that emotion again save in rare specific moments.<ref name=":2" /> The power of [Witches] is transitory and temporary, and wanes as greatness fades from the world.<ref>[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]</ref> So like many others, the power of [Witches] has been fading during the Waning World.<ref name=":3" /> | ||
[Witches] are good at solving problems, but by that same logic, they're ill-equipped against things considered normal, such as nature.<ref name=":0" /> | |||
The Grand Design grants [Witches] levelling experience for a wide variety of actions.<ref>[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]</ref> | The Grand Design grants [Witches] levelling experience for a wide variety of actions.<ref>[https://wanderinginn.com/2023/07/16/9-54-c/ Chapter 9.54 C]</ref> |