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[Witches] rely more on rituals, incantations, and imbuing magic into items. They are capable of spellcasting, concocting magical brews, divination, noticing omens, summoning, performing séances, and interacting with ghosts and spirits. Most [Witches] don't gain a ritual spell from leveling until after level 20.<ref name=":7">[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]</ref> While being a broader class than most spellcasters that encompasses many aspects and is as wide as [Mage] in ability, the magic of [Witches] is more varied than a [Mage]'s, but also weaker. Whereas [Mages] are more mathematical, able to add to their power like an addition or multiplication and cast a spell repeatedly in succession, a [Witch] can change the nature and traits of the magic, "turning '5' blue" as [[Typhenous]] put it,<ref name=":0" /> and so wield forms of magic that only [Archmages] will understand, but they need magical leylines to perform their rituals and cannot reuse the same ritual immediately after.<ref>[https://wanderinginn.com/2019/09/21/6-46-e/ Chapter 6.46 E]</ref><ref name=":7" /> | [Witches] rely more on rituals, incantations, and imbuing magic into items. They are capable of spellcasting, concocting magical brews, divination, noticing omens, summoning, performing séances, and interacting with ghosts and spirits. Most [Witches] don't gain a ritual spell from leveling until after level 20.<ref name=":7">[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]</ref> While being a broader class than most spellcasters that encompasses many aspects and is as wide as [Mage] in ability, the magic of [Witches] is more varied than a [Mage]'s, but also weaker. Whereas [Mages] are more mathematical, able to add to their power like an addition or multiplication and cast a spell repeatedly in succession, a [Witch] can change the nature and traits of the magic, "turning '5' blue" as [[Typhenous]] put it,<ref name=":0" /> and so wield forms of magic that only [Archmages] will understand, but they need magical leylines to perform their rituals and cannot reuse the same ritual immediately after.<ref>[https://wanderinginn.com/2019/09/21/6-46-e/ Chapter 6.46 E]</ref><ref name=":7" /> | ||
The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult | The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult.<ref name=":8" /> Without a craft, a [Witch] is unable to gather power, severely limiting her power like a [Mage] without spells. Thus, a self-taught [Hedge Witch] with a craft will be more powerful than a trained [Witch] without one. They must take care not to be consumed by what they wield, and if they cannot handle the emotions they've collected and don't use them for too long, they can become unbearable and threaten the [Witch]'s wellbeing. A [Witch] can sacrifice their emotion to solve such a problem if they know how, at he cost of no longer feeling that emotion again save in rare specific moments.<ref name=":2" /> The power of [Witches] is transitory and temporary, and wanes as greatness fades from the world.<ref>[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]</ref> So like many others, the power of [Witches] has been fading during the Waning World.<ref name=":3" /> | ||
Witchcraft needs to matter or relate to something in order to be effective.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> [Witches] are good at solving problems, but by that same logic, they're ill-equipped against things considered normal, such as nature.<ref name=":0" /> | Witchcraft needs to matter or relate to something in order to be effective.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> [Witches] are good at solving problems, but by that same logic, they're ill-equipped against things considered normal, such as nature.<ref name=":0" /> |