Editing Witches

From The Wandering Inn Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
[Witches] rely more on rituals, incantations, and imbuing magic into items. They are capable of spellcasting, concocting magical brews, divination, noticing omens, summoning, performing séances, and interacting with ghosts and spirits. Most [Witches] don't gain a ritual spell from leveling until after level 20.<ref name=":7">[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]</ref> While being a broader class than most spellcasters that encompasses many aspects and is as wide as [Mage] in ability, the magic of [Witches] is more varied than a [Mage]'s, but also weaker. Whereas [Mages] are more mathematical, able to add to their power like an addition or multiplication and cast a spell repeatedly in succession, a [Witch] can change the nature and traits of the magic, "turning '5' blue" as [[Typhenous]] put it,<ref name=":0" /> and so wield forms of magic that only [Archmages] will understand, but they need magical leylines to perform their rituals and cannot reuse the same ritual immediately after.<ref>[https://wanderinginn.com/2019/09/21/6-46-e/ Chapter 6.46 E]</ref><ref name=":7" />
[Witches] rely more on rituals, incantations, and imbuing magic into items. They are capable of spellcasting, concocting magical brews, divination, noticing omens, summoning, performing séances, and interacting with ghosts and spirits. Most [Witches] don't gain a ritual spell from leveling until after level 20.<ref name=":7">[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]</ref> While being a broader class than most spellcasters that encompasses many aspects and is as wide as [Mage] in ability, the magic of [Witches] is more varied than a [Mage]'s, but also weaker. Whereas [Mages] are more mathematical, able to add to their power like an addition or multiplication and cast a spell repeatedly in succession, a [Witch] can change the nature and traits of the magic, "turning '5' blue" as [[Typhenous]] put it,<ref name=":0" /> and so wield forms of magic that only [Archmages] will understand, but they need magical leylines to perform their rituals and cannot reuse the same ritual immediately after.<ref>[https://wanderinginn.com/2019/09/21/6-46-e/ Chapter 6.46 E]</ref><ref name=":7" />


The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult,<ref name=":8" /> and the emotions will be half as powerful while lasting half as long.<ref name=":10" /> Without a craft, a [Witch] is unable to gather power, severely limiting her power like a [Mage] without spells. Thus, a self-taught [Hedge Witch] with a craft will be more powerful than a trained [Witch] without one. A change in the [Witch] will result in a change in their craft, as the emotions they used to gather won't be significant to them as before, and their hat won't be able to hold it.<ref name=":10" /> They must take care not to be consumed by what they wield, and if they cannot handle the emotions they've collected and don't use them for too long, they can become unbearable and threaten the [Witch]'s wellbeing. A [Witch] can sacrifice their emotion to solve such a problem if they know how, at he cost of no longer feeling that emotion again save in rare specific moments.<ref name=":2" /> The power of [Witches] is transitory and temporary, and wanes as greatness fades from the world.<ref>[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]</ref> So like many others, the power of [Witches] has been fading during the Waning World.<ref name=":3" />
The magic of witches is fueled primarily by feelings and emotions, as well as many other things like places of power, significance, the phases of the moons, and death. They can see emotions, and gather them by practicing their craft, storing the power in their hats. They can pull emotions from a person or moment even outside of their craft, though working outside of their craft is more difficult.<ref name=":8" /> Without a craft, a [Witch] is unable to gather power, severely limiting her power like a [Mage] without spells. Thus, a self-taught [Hedge Witch] with a craft will be more powerful than a trained [Witch] without one. They must take care not to be consumed by what they wield, and if they cannot handle the emotions they've collected and don't use them for too long, they can become unbearable and threaten the [Witch]'s wellbeing. A [Witch] can sacrifice their emotion to solve such a problem if they know how, at he cost of no longer feeling that emotion again save in rare specific moments.<ref name=":2" /> The power of [Witches] is transitory and temporary, and wanes as greatness fades from the world.<ref>[https://wanderinginn.com/2021/05/11/8-22-he/ Chapter 8.22 HE]</ref> So like many others, the power of [Witches] has been fading during the Waning World.<ref name=":3" />


Witchcraft needs to matter or relate to something in order to be effective.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> [Witches] are good at solving problems, but by that same logic, they're ill-equipped against things considered normal, such as nature.<ref name=":0" />
Witchcraft needs to matter or relate to something in order to be effective.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> [Witches] are good at solving problems, but by that same logic, they're ill-equipped against things considered normal, such as nature.<ref name=":0" />
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see The Wandering Inn Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: