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World's Eye Theatre
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== Skill Effects and Capabilities == The curtains are enchanted with [Silence]. The hallway and dome past the curtains seem to exist in another dimension, similarly to the [[Garden of Sanctuary]]. The location cannot be scryed,<ref name=":1">[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Interlude - Foody Discussions]</ref> but it can be accessed by the [Garden of Sanctuary].<ref name=":2">[https://wanderinginn.com/2023/01/29/9-34/ Chapter 9.34]</ref> The windows in the corridor are not glass, but are instead made of a frictionless and durable material, capable of blunting a knife. The windows display images from the inn's surroundings.<ref name=":0" /> The windows are not indestructible, as Silvenia was able to slightly damage them from afar.<ref name=":3" /> The eye-dome of the theatre have scrying capabilities, 'blinking' as it does so. It can view real-world locations, while also tap into Wistram's scrying orb network. It can also synergize with Erin's [Perfect Recall] to play movies and theatrical plays seen by her. Though Erin initially couldn't play memories, she later demonstrated the capability, presumably after levelling a few times. The sound volume is adjustable,<ref name=":0" /> while the sound effects are highly realistic, to the point that the scene feels like it's happening around the viewer.<ref>[https://wanderinginn.com/2023/04/09/9-41-pt-1/ Chapter 9.41 (Pt. 1)]</ref> An existing [Scrying] spell can be tied into it.<ref name=":2" /> After Erin reached Level 50, the Skill was upgraded, enabling scrying around the target location for miles.<ref name=":4">{{VERef|10.03 Y}}</ref> By standing in the beam of light at the center, the Skill can project a hologram of anyone within to a distant location, and it allows them to see the world around that location and communicate, with no apparent range restriction. It can also scry the last accessible location of a target if contact is blocked.<ref name=":4" /> The user can widen or shrink the beam of sunlight or moonlight from the ceiling, to a maximum width of ten feet. Multiple locations at once and add effects to the projection. The beam can also be moved in a limited radius, until the end of the stage. It can bypass anti-scrying measures to an extant, though those will make the image in the theatre fuzzy and deteriorate the sound quality, progressively until its unrecognizable as they near where those protections are strongest.<ref name=":0" /> When multiple locations are being projected simultaneously, the other parties can only hear each other.<ref name=":1" /> A [Shared Vision] spell on the dome glass allows proper communication between those locations.<ref name=":3">[https://wanderinginn.com/2023/01/22/9-33/ Chapter 9.33]</ref> When invoked by [Aspect of the Wandering Inn], the User gains a third eye on their forehead and their vision sharpens. The third eye is immune to being blinded by light.<ref>{{VERef|10.09 E}}</ref> Someone using the [Shared Vision] Skill on the theatre can allow others to play their memories too.<ref>{{VERef|Arcsinger's Memories β Interlude}}</ref>
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