George Coleman

From The Wandering Inn Wiki
(Redirected from George)

I am the consequences!

Warning! This page contains spoilers from recently released chapters. Proceed with caution and acid jars.


George
Species

Human

Gender

Male

Status
Deceased
Affiliation
  • Wistram Earthers
  • Sedolis Faction

Occupation

Student

Residence

Wistram Academy

First Appearance

Chapter 7.29 B

George Coleman is an African American Earther from South Carolina, who was teleported to Innworld.[1]

Appearance[edit | edit source]

Personality[edit | edit source]

Background[edit | edit source]

George is from South Carolina. He is best friends with Eun, another earther transported to Innworld. They attended a Freshman Introductory College Course together on Earth.[1]

He has a working knowledge of guns and claims to have seen "enough gun-related deaths for one world". He thus refuses to help manufacture any guns or gunpowder, though he knows how to.[1]

Chronology[edit | edit source]

Volume 7[edit | edit source]

George was working as a [Scribe] in a harbour when he was abducted by Pirates and then rescued by Wistram. It is unclear if he has any levels as a [Scribe]. The Sedoli group in Wistram claimed George for their faction following his rescue.[1] He considers the Sedolis faction to be creepy due to their prolific usage of golems, including ones shaped like large spiders.[1]

George and Eun helped Aaron develop his first battery in Wistram. He also helps Aaron and several other Earthers roughly calculate the size of Innworld at three times that of Earth's.[1]

Volume 8[edit | edit source]

George enjoys his free time and has been seeing playing a Switch[2] and inviting others to a beach party.[2]

He is aware of the realities outside of Wistram and has asked Calac how to use a sword.[3]

While hesitant, George agrees to join the other Earthers in escaping Wistram.[2] He was part of a group of Earthers that attempted to pay other mages to make a distraction. Prior to the escape, George notices that Galei seems to be appearing near the earthers corridors.[2] During the escape from Wistram, George helps direct the others from the secret earther rooms to the docks. He is one of the last two Earthers to leave, alongside Elena.[4]

Powers and Abilities[edit | edit source]

Classes/Levels:[edit | edit source]

  • [Magical Student] Lv. ?[1]

Skills:[edit | edit source]

  • Near-perfect recall as a result of his [Student class] - Exact skill unknown[1]

Spells:[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]