Editing Diamond Swords of Serept
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====Enchantments:==== | ====Enchantments:==== | ||
The blade grands the wielder a speed-enchantment effect like that of a [Haste] spell. This allows the wielder to move like a blur, and swing the greatsword so fast that the arc of the blade isn't even seen. The blade is also enchanted to be light despise its size, and to be able to cleave through metal armor and blades. The only flaw of this miraculous artifact is that the speed-enchantment only works when the wielder is holding it.<ref name=":S.Sea.2" /> | The blade grands the wielder a speed-enchantment effect like that of a [Haste] spell. This allows the wielder to move like a blur, and swing the greatsword so fast that the arc of the blade isn't even seen. The blade is also enchanted to be light despise its size, and to be able to cleave through metal armor and blades. The only flaw of this miraculous artifact is that the speed-enchantment only works when the wielder is holding it.<ref name=":S.Sea.2" /> | ||
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====Enchantments:==== | ====Enchantments:==== | ||
This blade can summon from itself shadows that turn into ancient undead Kheltian skeletons champions and protectors, to obediently serve and fight for the wielder. The skeletons are dressed like some ancient warrior of old, have limited speech, and are armed with weapon, like a glaives and a bows. They are good fighters, and if they are taken down, they turn back into shadows to return into the dagger so they can be raised again.<ref name=":S.Sea.2" /> | This blade can summon from itself shadows that turn into ancient undead Kheltian skeletons champions and protectors, to obediently serve and fight for the wielder. The skeletons are dressed like some ancient warrior of old, have limited speech, and are armed with weapon, like a glaives and a bows. They are good fighters, and if they are taken down, they turn back into shadows to return into the dagger so they can be raised again.<ref name=":S.Sea.2" /> | ||
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====Enchantments: ==== | ====Enchantments: ==== | ||
This blade can call upon the powers of nature and animals, which | This blade can call upon the powers of nature and animals, which befitting [Shamans]<ref name=":7.21 KQ">[https://wanderinginn.com/2020/05/06/7-21-kq/ Chapter 7.21 KQ]</ref> and [Druids]. | ||
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====Enchantments:==== | ====Enchantments:==== | ||
This blade can consume the blood and flesh of those it slays, to heal the wielder.<ref name=":7.21 KQ" /> | This blade can consume the blood and flesh of those it slays, to heal the wielder.<ref name=":7.21 KQ" /> | ||
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