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=== Magical Qualities === | === Magical Qualities === | ||
Similar to Djinni, Dragons are beings of magic. While they are able to cast different kinds of magic, their natural abilities and breath attack are determined by their elemental type. Their magic increases as they age. They are also capable of shapeshifting, though this ability may not be accessible in their adolescence, at least without an artifact. | Similar to Djinni, Dragons are beings of magic. While they are able to cast different kinds of magic, their natural abilities and breath attack are determined by their elemental type. Their magic increases as they age. They are also capable of shapeshifting, though this ability may not be accessible in their adolescence, at least without an artifact. | ||
Even after death, the body parts of Dragons remain highly magical and do not wane with time. The Az'muzarre Tribe use armor and weapons made from Dragon parts, making them one of the more powerful Gnoll tribes in Izril. Additionally, [[Pisces Jealnet|Pisces]] theorized that the enchantments on the walls of the Walled Cities are because of Dragon bones contained within them. | Even after death, the body parts of Dragons remain highly magical and do not wane with time. The Az'muzarre Tribe use armor and weapons made from Dragon parts, making them one of the more powerful Gnoll tribes in Izril. Additionally, [[Pisces Jealnet|Pisces]] theorized that the enchantments on the walls of the Walled Cities are because of Dragon bones contained within them. |